I had an idea for a tile based "RPG" board game, and I figured i'd get some reactions on it from you kind folks :)
Intead of me rambling on and trying to explain everything, there's a rough copy of the initial rules here http://www.winter-wind.com/files/obsidian/obsidiandreams.doc
Keep in mind that these rules are in a VERY rough stage right now. I'm in the middle of printing tiles anc creating cards so I can test some of the mechanics. I think i'm heading in the right direction with this since my first draft is not entirely based on luck like my other designs have been :)
Let me know what you might think, I'm not really looking for actually C&C on the rules as much as just if the idea is interesting. If there's at least some interest i'll put some serious effort into this and hopefully get it into the GDW eventually.
I like it and would be interested in seeing more development (game tiles, cards, etc.). I especially like the fact that players each have their own private goals. Players may end up accidentally helping another player in the pursuit of their own goal.
I also like the inclusion of the narrative elements. I just finished reading an excellent article by Mike Siggins about "Narrative and Atmoshpere in Boardgame Systems." I would be very interested to hear how yours works in. You mention benefits at the end of the narreative element, is it a preset narrative or are there decisions that the player can make that will affect the outcome of the narrative (possibly not getting the reward)?