Whenever I have an idea for a mechanic I like to look at other games to see how they handled it. Usually, I search the geeklists on BGG or do a search on these forums. They have helped tremendously. Of course, a lot of the lists aren't complete, or I can't find exactly what I'm looking for.
Right now I am looking for games that use a timer mecahnic that involve an autonomous pawn moving around a board. When it reaches the end, the game is over. I found this Timer Geeklist among others, but it doesn't really capture what I'm going for. On the list, I saw Evo that uses a meteor that moves along the board and eventually ends the game. This is similar to what I am going for except I plan on having around 40 spaces for the pawn to move.
Right now I'm just planning on having the pawn move each turn (the number of spaces depending on the players). I haven't decided if players can manipulate the pawn in any way. If they can manipluate it, then they could slow down or speed up the game. If they can do that, then that might defeat the purpose of my timer. I want the game to end not too early and not too late. I want to prevent a stalemate but I also want each player to have enough time to score victory points.
What games do you know of that use a similar mechanic?
Thanks!
I have a game called maharadja I think its from germany and the system very much like to what you want if I understood you well. It goes like this:
There are 8 cities and all the 8 cieties have a token wich is laid a side the board in any order you want. Every round a new city is visite by the maharadja and the token who belong to the city moves to above. So you have a path nummericed from 1 to 10 under the path are 8 token. The lowest token is the city where you start when the round ends the token moves up to number one on the path and the maharadja visits the city on the lowest token. You can do this until you have 10 tokens on the path then the game end. If you want you can choose to place any token 2 places lower. But in your case you could also think of other ways to influence the following order.
I hope you understand