This is a post I made to BoardGameGeek, but I thought folks here might be interested too. Sorry if it seems spammy to post in both places.
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I followed a banner ad to learn about Tom Jolly's Camelot. The game's web site enthusiastically proclaims that Camelot features "Jolly's new patented Lightning game system."
I couldn't find the patent under Jolly's name in the USPTO database, so I hope this is a joke. But I fear it's not.
Lightning is a method for taking simultaneous turns. Everyone with a turn token can move and attack. When you finish your turn, you pass your token to the first person to your left who doesn't have one. Players who take long turns will therefore find themselves lapped by faster players.
It's a clever, praiseworthy mechanism. (Jolly also created Lightspeed, another simultaneous turn game that I promote whenever I can.)
That said, patenting a game mechanicm was a terrible idea when Hasbro did it, and it's a terrible idea now.
I have no problem with Jolly being rewarded for his inventiveness, but a patent isn't going to make that happen. Will game companies license this system from Jolly? I doubt it. They'll just force their designers to cut similar ideas from their own designs for fear of a lawsuit. Will gamers flocks to Camelot because it's the only Lightning game around? I doubt that too. It's a nifty idea, but not revolutionary. (In fact, the patent means that Camelot will be the first game I avoid buying for political reasons.)
All the patent will do is shrink the toolbox of ideas that designers use to make new games. Patents impoverish our hobby.
My wife and I have a Jolly game in progress right now: Vortex. It's set out on our living room table. I'm a fan of his games, and that's why I'm disappointed to see this legalistic silliness come from him.
Here's a closing quote that makes a lot of sense to me, and I hope Jolly listens to its wisdom:
"Non-turn-based games, like Icehouse and Falling, are a totally new concept in gaming, and new designs based on that concept are already entering the market. But the point is that game designs all come from common origins, and themes are usually limited to human experience, so design duplication is inevitable." -- Tom Jolly
Links:
Camelot
http://www.wingnutgames.com/camelot.htm
Tom Jolly's quote
http://www.discovergames.com/tomejolly-theystolemygame.htm
My two cents?
Patent everything you can always.
Done and done.