How many cards is too many cards in a standard "board" game?
As a young child, MONOPLOY had too many cards to keep up with but as I got older there were not enough properties. For a card movement based game, SORRY seemed to have just enough.
Since I am designing a board game with cards in card protectors, handing the cards seem bulky even though I have 100 different event cards in the game.
Ok, then adding 10 more cards will actually do more good than harm.