Hi all,
I'm considering creating a space exploration style game, that involves the laying down of around 180 triangular tiles in a 'random' order. The tiles would represent planets, worm holes, asteroids and space itself.
My problem is finding a decent tile laying mechanic that would make the game fast and easy to set-up.
Any suggestions for the laying down of these tiles would be greatly welcomed.
Thanks.
-Karl.
The triangles are all designed to touch the other, in order to form a universe of hexagons(parsecs). Each triangular tile would represent a sector of a parsec in the game.
180 is a LOT of tiles, but it only equates to 30 hexagons in size. So, it's not really a HUGE amount of space we are dealing with here. The reason for so many tiles, is to diversify the game 'universe', so to speak. So, that each and every game played will be unique, and therefore present a new challenge.
I've tried a few things, such as.....
Drawing each tile from a bag randomly and just laying them down one by one until a game universe is created. That took way too much time.
I've tried shuffling the tiles and distributing them evenly amongst the players so that they could create the game universe themselves. They never enjoyed that.
The other mechanic I was thinking of implementing was to again distribute the tiles evenly amongst the players, and allowing them to place them on board face down, but revealing the actual attributes of the tile to others as they got within range to explore it. I am leaning towards implementing this mechanic to the game, if I receive no better alternatives.
I hope that answers your questions.
Further comments, questions, ideas would be appreciated. :)
-Karl