Hallo,
I try to design board game about ancient Rome. Each player is one of mighty senator and target of game is become to consul (the highest position in Rome republic). Senators can build buildings, manage celebrations, use contacts with „dark side“ of Rome and so on. During the time, some events come (starvation, fire, disease etc.).
I would like to add to the game concept of „triumphant arc“. Current solution is following:
One of event is „War on borders“. Each player can try to candidate to become leader of Roman army. Players secretly choose amount of money and after that all participants reveal this amount. Player, who sacrifice the biggest amount, is a leader. For next two round he can’t do any action in city, because he is on the road to dangerous area. After two rounds he throws two dices. If result is bigger than 5 (probability of success is 72.2%) he won the battle. He come back to the city as a hero, republic builds him „triumphant arc“ and his position in city is much more better than before a battle. If result is 5 or lesser, he was defeated, he come back as a outsider and his reputation is little bit smaller than before a battle. Each player can win only once per game.
Rest of game is not so dependent on „dice destiny“, so I feel something like unbalance between „War on borders“ and rest of game.Victory in battle can have quite big influence on few next rounds in a game. On the other side, I would like to give to players possibility to have their own „triumphant arc“ in the city and wars aree not absolutely deterministic events.
Maybe, that solution would be change needed result to 5 (probability of success is 83.3%) or to 4 (91.7%), so the biggest fight will be in the city during selection of leader.
I know, that I should describe my game better if I want more reasonable opinions, but it is not so easy. The game is quite complex and I don’t want to write many sentences to explain all fine nuances. I will welcome every view, because I am too much “inside” and each idea (it can be absolutely crazy) can help me to see it from another position.
Thanks for patience with my english.
Ota
Thanks for all reactions,
yes, the name for building should be "Triumphant arch" (in English language), it was my mistake.
I decided to set up needed dice value for victory on 5 (probability of victory is 83.33 % in this case). So it is not so big risk to go to battle. Of course, it will increase interestingness of possibility to become leader of army, but it neverminds.
Exactly, this choice is very good for players, who don´t see any other possible way to incerase their position.
Senator, who helped to build barracks, has some advantages during elevation of army leader.
I have already read rules of this game. It looks interesting, but much more complex than my game. I hope, that my game will be easy to understand and not so long.
I thought about possibility, that senator would be able to increase his chance for victory by money (let´s say bonus +1 for some money). It is in the rules now, but I am not sure, if I will let it there in final version.
I found out, that it is very easy to add a lot of rules, but it is not so easy to remove some of them (because I have to recognize, where is a limit between complexity and amusement).
Ok, thanks for patience with my English. It seems, that my problem is solved for this time. I will try to test it and I will see.