Hey guys,
First of all my english really sux so excuse me for my grammer and spelling, im trying at least...
The Ide
The players are powerfull wizards, The board constists of (4-7 neutral loards)
There will be a bidding element every 3 turns. Where the players offer mana to take control of a loard his castle and so on... The point of this is that you wont have the same lord every set of there turns.....making the game be able to switch carakter a lot...
My basic ide was that the loards where suposed to send a cargo wagon to an adjesent city for extra resouses...i know you have to move them every turn its anoying but if yo limit them to max 3 / player...starting with just 1 / player it shouled work...
Each castel/city controled by a lord spawns a single "worker/soldier". Havet realy desided yet...these are supposed to swich "controle between the players" when an other player gains controle of the loard owning the loard. So red workers are always controled by the player controling the red lord....get it ?
Now these workers can be transformed into more powerfull fighters as robbers soldiers monsters...or used to build buildings..or something ...
Have not decided yet witch are the wizards "yours permently" and witch you can lose controll of....
i was thinking of having ...very few personal trops...with a basic ide like this....
Your wizard can puschase uppgrades for all soldiers/workers under his control. So a uppgrade might be "swords" your workers/soldiers gain +x in battle or some thing along those lines...
The map
Hex tile with specal roads so the cargo transports can reach there target in 3 turns alowing them to start and end there transport during the same controler.
Battle mech
This is were the problems begin. I havent found a really good one yet..im not to found of dice rolling. I was thinking along the lines of having battle cards with a number from 1-6 and you can play them with the soldiers strength or some thing...
Maybee im already geting out of hand but well well.. i thought that early game there shouled be really simple and fast battles ..were there isnt a lot of killing ..more retreats... and late game.. when a battle occrse in a space.. the units in the near by squares are moved to a battle map..or something..
the cosest soldiers can be transformed into the main army..the soldiers at some distanse can only be transformed say ..only to a flanking army....and units located strait be hind might be alowed to be transformed inte archers or something .... all these diffrent unit/typs scholed be auired as "spells " for the wizzard during the game... and the most simple of each kind scholed be "public" .....
The ide is that each lord has diffrent spells and uppgrades witch can only or cheaper be bought by the controler ...
This is it...plz leave a coment or note on what you think...im just in the early stages and im known to take water over my head ..
I do need some feed back..
any brillient ides for income? i was thinking mostly the cargo...and a fix soldier/ city...
A twist might be that each player might not be alowed to take controle of the same lord two turns in a row....
Later on maybe you scholed be able to gain controle of a lorad permently for a high cost ..to make the game a little more epic..showdown ..or mabee you gain controle by yourself (the wizzard) and eleminate the lords...
Leav a commnet...plz
Thx for the tip about the spelling,
I was mainly woundering if it seemed like a fun idea. I guess the only problem with with game is that players might not get the feeling "This is my empire" witch i have built with my blood sweat and tears....
Do you think it can work or do i need to modify my ideas a litte before i go to the more concreat stages of planing?