I know, I know this sounds like sedjtroll's Themes waiting to be used, but his mostly dealt with themes already in use (or overused) But I want just themes that either are not in the gaming world a lot, or ones that exist to be seen in the gaming world (or not used)
So i'll kick this off with a few I think are underused:
Video Games - I think their could be some nice board games based on video games. One I think "could" be a great one is Bomberman (I.E. You race around the grided board placing bombs and other objects)
Persian - I once tried to make a game with a prince of persia theme, didn't work out well. But there could be so many different games with just one time period.
Ok brain's already tired out (hey, it's early) so feel free to expand! You can also add mechanics that you think are underused if you wish.
-Justin
I could see the Bomberman example being easily translated into a game, though I don't know how much fun it'd be...
Obviously it'd be on a sqare grid board, with some impassable squares and a large amount of bombable squares... Of the bombable squares, you'd roll a die to see what powerup you might get (I'd like to see a d8, with 1-5 being nothing, 6 being an extra bomb, 7 being increased bomb range, and 8 being increased speed)... I don't think the powerdowns would be included since it's much slower paced, so you wouldn't accidentally walk into a powerdown as you might do in the video game.
There would be a small character sheet listing your bomb range, number of simultaneous bombs, and speed... Each stat would go up 1 for every appropriate powerup gained...
Bombs would be placed with 3 (or so) counters on them, with one counter being removed each turn... When the last counter is removed, the bomb explodes and deals damage to any characters and bombable squares in their range (stopping at the first thing they hit, as in the game).
I could also see there being some NPC monsters (without bombs, just as in the game) who are controlled by the roll of a dice (they always move as far as they can, and a d4 is rolled for them at intersections, with 1 and 2 being forward, 3 being a left turn, and 4 being a right turn)... If they hit a wall (whether by walking into it or rolling a right or left turn into a wall), they reverse direction and finish their move.
Alternately, there could be 1 NPC monster controlled by each human player to try and help corral your opponent into your bombs... Now that I think of it, this is probably the better (and less time consuming) way...
I think a lot of earlier video games would be easily translatable into the board game format simply because a lot of the earlier games were essentially electronic boardgames with built in AI to begin with...