Hallo everybody. At last, it looks like I've designed a playable game: maybe it's not the game of the century ;), but I don't mind. So, what's next? I'm going to send a small abstract of the game rules to some publishers around. I've written it, but since I'm not mothertongue (I am italian), I'd like you to read and revise it. Do you understand anything? By the way, does it sound interesting?
Thanks a lot
Paolo
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UR is a strategic game of placement and expansion for 2 to 4 players, that takes place in the age of the ancient fertile crescent civilizations.
The gameboard is composed by a grid of 36 double sided tiles, ideally representing the land of the Mesopotamia, on which the players civilizations - represented on the board by a number of coloured tokens - have to expand and prolify.
The tiles represent a combination of two different 'development actions' (one on each side), so Agricolture tiles allow players to grow significantly on the agricolture tiles, but losing people on the distant ones; with Commerce you collect richness on the tiles adjacent to other civilizations; Culture tiles benefits take effect on the adjacent tiles of any player (culture has no borders!); Politics allow to redistribute the population and War is the way to attack other players or empty territories.
An additional tile (there are 40 in the game) is in front of each player. A player turn plays as follows: he chooses how to use the two actions of his tile, trying to get the most out of them; then replaces his tile with a free one from the board, thinking what he will need next.
When a player has 5 population tokens on a single tile, he may decide to spend his turn building a zigurrat on it, blocking the territory.
At the end of the game (when all the gameboard is occupied, or when the fifth zigurrat has been built), the player who has better expanded his civilization on tiles of different kinds is the winner.
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Wow, you've done a wonderful work! I'd be a publisher, I definitely want a game like this! ;)
Certainly not. I'm going to use a progressive 3 steps strategy:
1- send the abstract
2- send the rules
3- send the prototype
(4- send a bullet in an envelope)
Hope this helps a bit. Good luck![/i]
It surely helps a lot. Thanks a lot!
Paolo