I am working on a project of mine, and one of the things I am pondering is variable victory point criteria. I am looking for help in finding other games that do the same/similar to this.
Basically I have each player trying to gain victory points in several different ways. I have an idea that maybe I would make a group of cards with different conditions that would produce VP's, and require a random dealing of four of them at the beginning of each game.
This would mean that every game would be different. Especially that there would be a different dynamic in each game. Think how Settlers of Catan would be different if the 'longest road' was 'most road corners'. Or if you got one VP for the most sheep in your hand at any point.
I think this could be good for getting some interesting replayablity, but it may end up causing difficulties because a player could not sit down and have a strategy before the game. Also there would need to be more tinkering to make sure there wasn't a set of these cards that caused a fundementally bad or flawed game on its own.
I skimmed Boardgamegeek, but didn't notice any games that did variable VP conditions. Princes of Florence has the cards that give you extra VP's for certain conditions, but they are special as opposed to a basic rule for everyone. So I am looking for other similar applications of this theory as well as critiques or comments on it.
Thanks all..
Andy
I don't think this is exactly what you were thinking of, but I'll put it out there anyhow...
Axis and Allies: Pac theatre had different conditions for winning depending on the side you were on.
Cosmic Encounter, each player has the same goal, but each drew a card from the deck that allowed them to "bend" the rules a certain way changing the way that they went for that same goal.