Okay, this is related to my other thread about a space war game I'm developing. I've been toying around with how to actually win what I'm creating and have stumbled into the idea of dividing up victory points. I feel that this has been done before, so please feel free to reference the game(s) that it came from.
Three Categories of Victory Points:
1-Conquest: VP for winning battles, conquoring opponent's colonies
2-Diplomacy: still hazy =(
3-Exploration: VP for discovering new planets, tech/science upgrades
At the start of the game each player must choose which victory conditions she must meet to win. OPTION ONE would have players choose from predetermined numbers, say: 10, 12, and 15 to assign to each of the 3 categories. OPTION TWO would make use of the 3 dice mechanic brought up elsewhere on the forums, where dice with special numbers (say, on a d6: 10,12,15,17,20,21) are rolled and each player may choose which number to assign to which victory condition.
Example, I roll the 3 dice and 12, 12, 30 come up. I choose my victory conditions to be Conquest-20, Diplomacy-12, Exploration-12 while my opponent chooses Conquest-12, Diplomacy-20, Exploration-12.
Other option would be to allow 5 points for each player to "customize" their victory conditions. This could be used with either option.
Now, would this make the game better by having players choose the type of game they'll play? Or is this needlessly nit-picky (if they were just generic VPs then a player who wanted to play aggressively could do so and not even be bothered by constraits chosen at the beginning of the game) One advantage I see to this system is being able to weight diplomacy (who wants to make peace) against conquest in my game as well as exploration.
Please, all comments are welcome. =)
Thanks, Zaiga, that's a good point about the "perfect strategy" and I have been planning to keep other elements random/fresh such as a modular board set up... But mostly thanks for both examples you gave me - they are both interesting ways to go and I might play around with each system.
Any other thoughts?