Guys,
I am really curious about your thoughts about this war game. I went ahead and read the game rules (all 20 pages), and I thought they did a marvelous design job: http://www.fantasyflightgames.com/lotrwar.html
However, this game appears to be way *too* long and a little too complicated for the European gaming audience. I just feel, except for the hard core wargaming audience, games like these are just doomed.
I looked at the funagain.com website and here are some snippets of the some reveiws:
Mechanism: Some people say it is too complicated, and takes too long to finish. OK, it's true
Another one:
Ok I have to wrap this up. Why only 4 stars? Besides the slight drawbacks mentioned above, there's the issue of playing time. Be warned. This isn't a quick "game night" game. I can see 3 hours being the minimum for skilled players. However, the length fits the scope of the game and the payoff is easily worth it, if you can afford to lose a Saturday. Sadly, since most of my gaming group consists of full-time professionals with families, I don't know if we will be able to place this game very many times. Which is sad -- when a work of art like this comes around, it makes you wish you had time to enjoy it.
While the boardgamegeek.com reviewers give in general more favorable reviews, most still comment on the length and the complication. The reviewers do attest to the theme matching the rules well and so on. The fact remains that I would say 8/10 of these guys would be considered in the hard core gaming category where most of them would be willing to sacrifice 4 hours to play the game and not be finished.
We will see, but I believe that the "War of the Ring" game is not going to sell anything close to the other Tolkien games out there.
Maybe I'm being pessimistic, but I believe games with such length and complication of rules are never going to capture wide and varied audiences. Even if it is a masterpiece, the average causual or new gamer is not going to get into it. Maybe in the days of old this would be ok.
I just think that if you are targeting a wider audience, there is a critical point in overall length and complexity of rules where you will loose a vast majority of people.
What do you guys think?
--DarkDream
I sort of agree that game length is somewhat objective, but if you have played a game before and know it will take four hours to play a lot of people will say "no" even if they love the game because they don't have that amount of time.
The general point I was trying to make is that in this modern day world with all its distractions I don't think a lot of working people can afford to spend that time or willing to invest that time.
I just think with a general audience a game is more likely to be finianically successful if it quick, simply and easy. We will see how things work, but I am willing to predict that the "War of the Rings" will not be close as a best seller to Knizia's "Lord of the Ring" games.
In this modern day and age, a game like this, in my opinion, is already dead before even being sold if the target audience is a general one.
--DarkDream