Ha!
Just realized that I might learn something by asking. I -think- I know, but that's happened before.
I did a forum search but, like, 127,916 items came up.
Basically, I guess I'm looking for something on which I can base or create a "checklist" of sorts to keep going to in order to make sure I'm creating balanced play.
Thanks!
Andrew
Hey Darke -
I guess it's mostly that I don't know exactly what falls into the idea of "mechanics" - is it *everything* about a game that isn't its actual "physical being" ?
Or, is it a range of more specific and esoteric things such as "price", or "distance", or "symmetry", or "sandwich-osity" and the rules that apply to them?
OR, is it just the rules?
I'm guessing that mechanics include things like "risk" and "dice rolls", but I just don't know!
Hopefully, getting more of a grasp of this idea will help me design better games..
cheers
Andrew