Those of us struggling with game rules take note. Once you know your player's motivation, draw the rules from your given theme.
So what is the player's Need in SofC? Axis and Allies? Go? Magic? Twixt? Can it be boiled down to a statement, a few words? Because I think Need is THE sell point. And I suspect most of us hope to sell!
This is from a different thread, (from the mind of Lor) but I thought that it was a very thought-provoking and deserved some attention for itself.
I don't have the time right now to put up my own thoughts on the matter, but I will later... in the meantime, what do you guys think?