Is a Micro-game just a game made of small parts and very cheap to produce or is there something more to it? Are there specific themes or atmospheres that make a micro-game more enjoyable than others? In looking at a few MG sites, I see that most have humorous and amusing storylines that go with the games. I have a few ideas for the MG contest, but want to make sure I am on the right track as I have never actually seen one.
Thanks!
rob
Certainly with regard to the humor topic, I would agree that this is not exclusive. I've got a whole series of old TSR micros, perhaps the best of which is Raid on Antares, a sci-fi wargame which I would characterize as anything but humorous. It's probably as close to "epic" as you can get in a micro. But there is also Icerbergs, which is essentially a ship-racing game, and They've Invaded Pleasantville, which is I believe a deduction game (never played it), and is the only one that has humor as part of the theme.
Darke pretty much hit it on the head: it's a small game with few, relatively inexpensive pieces. Other than that, let your creativity take off!