Currently/lately being playtested:
Contraband Space Derby
The carnival of Catan
Abstract3
Next games that will see a (new) prototype:
Groenselambras (The Vegetable Wars)
Teacher Stress!
Cheese!
Currently/lately being playtested:
Contraband Space Derby
The carnival of Catan
Abstract3
Next games that will see a (new) prototype:
Groenselambras (The Vegetable Wars)
Teacher Stress!
Cheese!
I had met and talked a lot with the author some years ago, before his passing,
/me extremely jealous!
Once upon a time, I had listed Mr. Zelazny as one of the famous people I'd want to have dinner with ... I would think a discussion with him might be very interesting, since his books tended to be such fun mental rides.
I'm also a big fan of the Amber series ... so, if I ever get the chance to meet you in person, FL, be sure to have that game along! ;-)
I have 2 board games that are getting some of my attention currently:
Triton Travel - A game where each player is a travel agent who works for a fictional city called Triton. There are 7 different groups that will hold conventions in Triton next year, and the agents are all vying to influence where those conventions are held. Johan test this one for me a month-or-so ago, and it didn't fair all that well. So, I'm in the process of reworking the main playing area, and combining a couple of concepts into a single deck of multi-use cards. The main driver in this game is that players are moving 7 shared pawns around the board, while being scored at the end by where those pawns end up respective to the major hotels in the city.
Uncivil - A game of politics and war. The newly-crowned (and rather young) King has decided to scrap the monarchy that has rule the small country for centuries. He's given the regional leaders a rough timetable to establish a constitution-based representative government of some sort, with a grand election to be held at the end. Players represent the regional leaders, jockying for political and military position to be the one to win that first grand election. The game is mainly card-driven, with a smaller-than-expected set of bits. At this point, I'm still in the solo-testing-rework cycle, and the game still feels a bit overly-complicated and clumsy ... but I think I'm seeing a gem through the cloudiness.
-Bryk
Once upon a time, I had listed Mr. Zelazny as one of the famous people I'd want to have dinner with ... I would think a discussion with him might be very interesting, since his books tended to be such fun mental rides.
I'm also a big fan of the Amber series ... so, if I ever get the chance to meet you in person, FL, be sure to have that game along! ;-)
Mr Valentine, I would love to help you test your game, and I have sent you an email that I hope will get to you, if not, please send me whatever information you can.
Orinzie "Lykwid" Mitchell
This is my first post on BGDF! I've been reading it for a couple of hours and learning quite a bit. It's such a huge and helpful forum that I really didn't know where to start. I was hoping to find a Sticky topic for introductions in one of the sections, but since there doesn't seem to be one, this seems like the most logical place.
I grew up around games since my father has a massive collection. I've invented a lot of games that can be played with ordinary cards, because, after all, that makes it easier to play them at a moment's notice. I also enjoy inventing variants and expansions for existing games.
At present, I have only one completed game to my credit which might theoretically be publishable. Called Dream Cycle, it's a race across a board made of tiles filled with colored squares. Movement depends on programming in which direction, absolute or relative, each square moves you. The game is framed as a somnamulant race across the Dreamscape. The tiles come in five phases, from simplest to most complex and wild, which is loosely inspired by the five phases of sleep. I've had a lot of fun playing this game and I'm rather proud of it, but I fear it doesn't fit in very well with any existing line of games I know of, plus the components may be a little pricey, which makes me doubt it will ever be published. But I'm new to the practical side of this, so what do I know?
I've also designed a game based on Fantasy Flight's Lord of the Rings: The Confrontation, which is one of my favorite games. (I'm the person who designed the puzzle for it FFG has up on its website, plus a few others they may eventually get to posting.) My version uses similar mechanics but all new characters and a few new twists, and it's based on the Richard Adams novel Watership Down. I've created a prototype I rather like using a lot of art stolen from the internet. So in short, Watership Down: The Confrontation is extremely unlikely ever to make me any money, but I'm still glad I answered the muse's call and created it.
I have a few concepts in development, including a game where the players play bowerbirds competing to create the best nests and attract females while sabotaging each other, a card game where players vote on which cards are added to a central cardpool, each with their own secret victory conditions for what the pool must contain, a couple of games based on an intriguing dice tournament mechanism I like to play around with, and more.
Heh, using all this boldface makes me feel like a tabloid columnist.
In addition, my father has invented several games, none of which he has ever seriously attempted to publish. These include Pattern Master, a contest of color-affiliated wizards to reach the center of a pattern of hexagons which they spin and move using various kinds of spells, Flipper, an ingenous abstract board game for two which you might say combines chess with Othello, various other abstract games and chess variants, a nifty hearts variant, and a few other games I don't like so much.
This thread obviously isn't the place, but if anyone is intrigued by any of these concepts, I'd love to talk them over elsewhere.
Glad to meet you, Board Game Designers Forum!
Welcome, Ringcaat! Thanks for introducing yourself. You definitely have some interesting-sounding games there (I particularly like the sound of Dream Cycle, including the theme), and I think you show excellent spirit when you note about the Watership Down game that "I'm still glad I answered the muse's call and created it." Amen to that!
-- Matthew
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