Skip to Content
 

What kind of money is made inventing a board game?

14 replies [Last post]
Anonymous

What kind of money can be made if you are lucky enough to have a game make it to the store shelf? I know that, of course, the sky is the limit and also that not many games make it, but I would be curious to learn how many pennies on the dollar the inventor makes and who else takes slices of the pie and in what amounts. Input anyone?

zaiga
Offline
Joined: 12/31/1969
What kind of money is made inventing a board game?

Depends on the size of the print run. A typical print run for a small, hobby publisher is around 3000 - 5000 copies. A fair percentage is 5% of wholesale price, which is around 40% of retail price. So, if your game sells for $50 in the store, you'll get one buck per copy sold.

Really, if you're thinking about getting rich quick, board game design isn't the way to go :)

Anonymous
Hmmm so far...

So far I've made -$14.27 in designing my first board game.

Of course, I'm distributing it for free as well. . . .

Ben

IngredientX
IngredientX's picture
Offline
Joined: 07/26/2008
What kind of money is made inventing a board game?

There are very few full-time freelance game designers. Most have day jobs.

Some lucky people are in-house designers for companies. This is either because they work for a big company (in which they don't have full creative control over their games), or they founded the company themselves (in which they probably have a day job, as most small game companies pay just enough to make the next game). There are exceptions to all of these, but they are few.

The general gist is: I don't want to say that you can't make a living designing board games, but it's incredibly difficult. It's a hobby for most of us.

Anonymous
What kind of money is made inventing a board game?

Quote:
The general gist is: I don't want to say that you can't make a living designing board games, but it's incredibly difficult. It's a hobby for most of us.

And considering the cost of this hobby, you're required to take a vow of poverty before becoming a game designer.

I only want to make enough from this hobby so that it supports itself (and gives me a little something to get better equipment for prototyping).

Sebastian
Offline
Joined: 07/27/2008
What kind of money is made inventing a board game?

SiskNY wrote:
And considering the cost of this hobby, you're required to take a vow of poverty before becoming a game designer.

Are you? I've always taken the view that it was a cheap hobby. All you have to do is to sit around and think about how to change things, and when you do, print off another copy, get some friends round, and play it.

hpox
Offline
Joined: 12/31/1969
What kind of money is made inventing a board game?

So far, I think I spent around 200$ and gained about 75$.

gamemaker-KD
Offline
Joined: 12/31/1969
What kind of money is made inventing a board game?

Pending on the company, anywhere from 2% to 6% of wholesale. It's really hard to get alot as a inventor unless the game sky rockets with big sales and than the small % can add up. Bigger % if you put out your own game but alot harder to get the units moved. Not that you can't make good money as a inventor, but hopfully the thrill of creating a game is the main goal ( at least thats mine). as always good luck to all who sits at thier office (kitchen, dining, or card table) and helps the world play.

Joe_Huber
Offline
Joined: 12/31/1969
Re: What kind of money is made inventing a board game?

aarron wrote:
What kind of money can be made if you are lucky enough to have a game make it to the store shelf? I know that, of course, the sky is the limit and also that not many games make it, but I would be curious to learn how many pennies on the dollar the inventor makes and who else takes slices of the pie and in what amounts. Input anyone?

I can only speak for myself, but to this point if I were considering game design a business, I'd get out - I'm running a fairly substantial loss. (Latest loss - $40 for a bunch of wood cubes.) As a hobby, it dovetails quite nicely with my hobby of playing games...

The percentages I've seen suggested here are consistent with my experiences.

Joe

larienna
larienna's picture
Offline
Joined: 07/28/2008
What kind of money is made inventing a board game?

Quote:

Pending on the company, anywhere from 2% to 6% of wholesale

Hen! , that's the only thing you get! In the book industry freelancing authors get 10%. This book is submited to an edition company who correct error, makes the layout and do some artwork. So you would probably gain more if you are an author who works for the edition company.

I tought it was almost the same in the game industry.

braincog
Offline
Joined: 12/31/1969
What kind of money is made inventing a board game?

Of course, this also depends on whether you manage to spend other people's money (get the game licensed and created by Hasbro, etc.) or spend your own (pay a manufacturer to make your game). In the case of the former, the probability of getting licensed as a newbie is darn low and if you are lucky enough, 1-2% per sale is in the ballpark. If you self-manufacture (which may be your only option given that licensing is hard), you can have a much higher margin. Of course, you then risk losing all the money you invested into it too.

I'm self manufacturing my game (~5000 units) and hoping to make back about 20% on the investment. At the least, I'm hoping to just not lose money. Hopefully, if all goes well I'll be able to do a larger print run next time to get a better cost per unit and have a sales history that will make it easier to land a couple larger retail outlets. Or I'll have some sales history that will make it easier to license and get a decent royalty.

Otherwise, I'm prepared to chalk it up to a good learning experience and be happy that I have all the gifts I'll ever need for holidays, birthdays, etc. for the next several years. :-)

Bill

Anonymous
money about games or games for money

When I started at the age of 12 I had very large and over sized ideas about what I wanted to accomplish. I first started out by drawing mazes. I don't I even knew what they were. Maybe I did but I know for some reason I knew how to design and draw mazes. I can take a look at any maze and follow it with my eyes or just by taking a glance at the drawing (s). I also was never in for the money. And I am still not in it for the money.

I always wanted to do something different. I wanted to make people happy on something they haven't seen before. Even though by then everything out there now a days has already been done to death. But to me if you put a little bit of elbow grease and take some time to think about what you would like to accomplish then and ask for advice (BDGF WHAT? BDGF!!). Yeah ! the money is there. But i am not letting it go to my head like these huge corporations are doing. But Its all cool because they have to protect themselves from lawyers etc etc etc. Its always have been a passion for me, I have and we all have a gift. Use them to what God has given you.

I never thought it would take me this long to complete these projects. I knew it would be expensive. But the way I see it, go for the goal no matter what happens. Even if you stopped the project years ago.

Okay so here is the thing as long as I am doing these projects I might as well learn something new. Patent,marketing, distributing to small and large companies. You have to have something half or completly done before you can show your idea to any one. (English accent)Its hard to find good help these days.

BullDog

Anonymous
strange

Strange... I also drew mazes when I was a kid. Drew them all the time.

HRPuffenstuf
Offline
Joined: 12/31/1969
What kind of money is made inventing a board game?

I was the opposite: a strange kid who lived in a maze :)

hr puff

Desprez
Offline
Joined: 12/01/2008
What kind of money is made inventing a board game?

What's with us and mazes?

I drew them when I was younger too...
I would draw them, and then when I was done, my mother would put them away in a folder. So now I still have that folder of mazes, each one dated on the back.

It's interesting to look at now and then. I must of had an obsession with spaghetti, because 90% of them are a 3-D mass of tubes. They start at the bottom with a sidewalk and some steps. Then there are ladders that lead into the tubes. Strange masses of floating tubes fill the page, curving and overlaping, branching into knots, held up by... imagination?

The goal? Some faceless steps leading out on the other side of the page, practicaly identical to how you started. I guess it was all about the journey.

I think the most complicated one had folding corners. The idea was that you could fold or unfold the corners at any time, and there was an alternate section of maze on the other side. So, you could follow your path, then fold the corner and immediatly reverse your direction and the maze will have changed at that spot. So, by hopping back and forth, you could access parts of the maze that you wouldn't be able to get into otherwise. And this was necessary to solve it.

Yeah, I was a strange kid.

Ok, sorry about the thread hi-jack. You just got me thinking back.

Back on topic. I've been making games all through my childhood and I know I'll never stop. It's a hobby first. The creation is the important part for me.

I've never tried to sell a game before, but I think I want to try. So I've begun researching. BGDF is part of this. If I make money at designing games, that would be a nice bonus! But if I never make a dime, (or even take a loss) that will be ok in the end.

And, I suspect that many others here feel the same way.

Syndicate content


forum | by Dr. Radut