I'm designing a pirate game, and I've been reading some reviews of other pirate games on the market. The most common penalty against them was that they didn't feel very "Piratey".
So, what do you think would make a game "piratey", and also, for extra marks, what actions should a pirate game model (marooning, ship combat, duels, walking the plank.....)?
I should add that so far, I have:
Raiding treasure ships
being hunted by the govenors ship
marrying the govenors ward (son/daughter)
getting marooned, either by your crew or by another pirate
Sailing to islands and ports
Dueling
Ship to ship combat
Running rum
I'm thining about adding:
Walking the plank
Exploring undiscovered islands
Plus whatever you lot can come up with :)
Oh, and yes I will stick the rules on this board at some stage, but it is way to nebulous and prototypish to do that yet.