Like I imagine most of us do, I like Puerto Rico. One of the things I like about it is the 2 basic strategies and how they interact... You can go witht he Building strategy in which you get stuff that makes building more efficient and spend your time and effort buying bui;dings to increase your score, or you can go the Shipping route where you attempt to rake in the VPs through producing lots of goods and then exporting them in the captain phase.
Many games have "Multiple Paths to Victory," but this game in particular does a good job of intermingling the actions and strategies such that following one route does not preclude the other route and it's not just a race to see if the builder or the shipper gets more VPs byt the end of the game. There's a lot of overlap and if you intend to win you can't simply ignore the strategy that isn't your main strategy.
So I was thinking, how could this integration of strategies be implemented in other games? And why only 2 paths to victory? Would a game that balances 3 VP paths not be really interesting in the same way Puerto Rico is interesting?
So I thought about it some more. In PR the VPs come from Exporting stuff (foreign business) and building stuff (local bsiness?). But they both lead to the same end- a number of VPs. So what would I want my 3 paths to be such that they are not just the same thing as each other? Well, I figure they'll all lead to the eventual end- some form of VP. Maybe money. So what different ways are there to gain money? Well, you could steal stuff, you could sell stuff, and you can invest in stuff. That's three seperate and different ways to get money. So maybe those can be my three paths to victory.
So the rest of the game would have to relate those things in some way For example, investing in something is only interesting if you can affect the value of the thing you invest in. Perhaps the thing that you could sell is actually a couple of different things- say Red things, White things, and Blue things (just for example), and those are the same things you can invest in. Then selling red things either increses or descreases the value of the red things. And I suppose stealing would affect the value as well.
Thus, if an opponent is setting up to sell Red things, maybe you'll invest in Red. Likewise, if you are going to be able to get White things, maybe it's a good idea to invest in White before selling it to make a good return on your investment (or vice versa).
Then there'd of course have to be other parts to the game as well, like how do you get these 'things' in the first place? Who do you sell to? Buy from? Steal from? etc.
This might not be the best implimentation of multiple paths to victory... does anyone else have an idea that would be better? That would make this idea work better?
- Seth
The game is very well balanced and there are so many ways to win. And everything in the game has a use except for a few buildings.