In particular, I'd like to know what you guys think makes the resource system (production, trading) work. What compells people to trade with each other rather than simply playing Solitaire so as not to help an opponent too much?
Do you think it has to do with the uncertainty of Production? Or maybe the fact that there are more resources than you have access to? Something else entirely?
- Seth
You did NOT just say "her" right there... weren't you paying attention in the Dragon's Hoard thread?
Seriously though, thanks for the comment. I agree, it's a fine game. The Expansions give it some extra life, but if you ask me there's a little too much going on there. The last time I played Settlers it was 6 player Cities and Knights, and it was hellish to sit through.
If someone were to make a game similar to Settlers in that there are Resources, and players can trade them, what would make it better? Would it be better if there were different things to buy for each 'strategy'- such that instead of everyone wanting Settlements and Roads early, there would be 1 strat that would benefit from 1 set of resources more, and another strat that would benefit from a different set? Of course the resources would overlap, and the winner would likely be the player who best balances the two strats...
- Seth