One of the most common thread topics here is "I need help with a new combat system". In such threads, it's often common for the poster to receive a suggestion to consider a non-transitive system, which all boil down for the most part to rock-paper-scissors (RPS). I'm interested in what people feel are the particular virtues of RPS?
It seems to me that RPS is really no less random than a simple dice-off; it just removes the randomness from the uncertainty of a die roll and moves it to the realm of guessing what the other player will do -- it becomes "I think that he thinks that I think that.(etc)". It may not be a completely blind guess. Certainly, there's some psychology involved, some attempt to read your opponent. But it's still, basically, a guess. Why is that superior to a die roll? What other virtues does RPS have that make it an interesting mechanic? What published games have used RPS well?
Please note that I'm not criticizing non-transitive/RPS systems so much as failing to see their immediate attractiveness. I look forward to being corrected!
-Jeff