I'm curious as to how other people design games. Perhaps by sharing how we do things we can all pick up some tips?
Here's the general process that goes into my games:
1. An idea hits. This could be in the shower, on the train on the way home, or whatnot. Generally I'll either jot it down in a notebook and I've been known to email myself as well.
2. I then brainstorm on this idea - usually with a pen and paper so I can do quick and dirty sketches and set up some basic rules and mechanics.
3. Once this is done I'll make a rough prototype.
4. Playtest the prototype with a group of friends and take many, many notes. Build a rulebook from these notes.
5. Revise, reprint, playtest - rinse and repeat.
6. Create a 'finished' rulebook.
7. Create a fully playable, nice looking prototype.
So that's my process in a nutshell. What's yours?
Cheers!
Ben
My method:
1) The idea. I always get the good ideas right as I'm about to fall asleep - generally a night before I need to get up early for some reason. These nights I dont sleep.
2) Write out a basic ruleset in my half-brained-sleepless stupor. It will not be very detailed, it will be full of mistakes and irrelivent information, but it will at least make sense for later.
3) Get rid of the stupidity from #2.
4) Think on the game concept for a day.
5) Write a coplete ruleset, as complete as I possibly can before even playing the game. [I generally design card games, the reason behind this is a prototype for a card game is a pain to do and then revise to a new ruleset]
6) Playtest and revise
I can genearlly get a game to a "fun" state for most players within a week. I've been working on a CCG (see thread a few down from this) for over a year now, but initally I tested the game less than 4 days after I got the idea. It's been all revisions and artwork from there.