Hi everyone! I've been lurking on this site for a few months, reading everything and adding nearly nothing to pot. Shame on me :oops: . So here's my first serious post:
In two of the games I'm working on currently, I have to decide on a few thematic aspects, which may affect the game mechanics as well.
The first game is about hybrids made up of parts of "real" animals (you can mix up to four animals at a time), and diet plays a great role in the mechanics. Players choose a diet for their critter for the turn simoultaneously, and then divide the avaliable foodstuffs among them based on this choice.
The problem is with two kind of diet, namely: carrion eating, and cannibalism. I have little experience with kids of younger age, and have a hard time telling, if these two concepts is too disturbing for them or not. Will a 10 year old girl ever choose to be a carrion eater?
The second game is about prehistoric tribes and deities. The players can offer goods and foodstuff to a god to wish for grants that help them in one aspect of the game (wish for more rain, for exmpl.)
Question: the players could offer tokens on the board as well. Which is human sacrifice. Which is a 'no-no'. Is it?
I would be really interested to hear what to you think about this two.
Have you ever encountered the same kind of decision in your designs?
Thanks for your opinions. As the game will be too complicated for children below 12, I don't think it will be a real problem.
About human sacrifice topic> I never wanted to present the issue visually in the game. I deeplz dislike the idea of a board game to be bloody. Let's leave that for video games and brainless movies.
All that happens is that a player turns in a few of his/her tokens on the board for extra game money / mana / divine favor / whatever. But in this case even the concept may be something that parents wouldn't want to be in a boardgame.
However, considering a complexity somewhere between Dune (1979) and Settlers of Catan (I know, this is a pretty wide interval, but try to hit middle ground), it may not be a problem at all.