I ask this question because many times I come up with a mechanic to implement in a game, but then discover that it is just too much work, and detracts from the game. One example would be having a method for managing individual pieces, forgetting how much time it would take if applied to dozens of pieces on the board (Such as keeping track of hit points, and what pieces have already moved.)
Whay this concerns me right now, is that I think I just came up with a neat idea for my tactics game, but I am wondering if it actually work.
I know of many games where you place tiles on a board, many games may have hundreds of tiles. However in most of these games, once you place a tile down, you don't remove it until the end of the game (such as Aquire). However in my game each tile on the board will show who owns that tile, and this can constantly change since players take control of territory that their pieces land on.
Perhaps if my game is enjoyable enough, and the tile placing / removing / switching is integrated with the rest of the moves nicely, that it wouldn't matter.
Is my idea too time consuming for a board game? Any thoughts?
I was thinking the same things. If I had tiles, it would be too much work to flip them over without messing up the surrounding tiles. Tokens would be only slightly better in that they would be easier to flip/replace, but if you do stuff like this all the time it would become time-consuming. (Although in Othello you flip tokens all the time.)
Is there any other way of keeping track of who owns a tile? Or is this impossible to simplify? If so perhaps I should come up with a different system, or program it on a computer.