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Where do you get inspirations for a game from?

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Boisegamer2001
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Ideas are elusive and ethereal, and may need “priming” from time to time. For example I get mechanic ideas by playing other games of differing types, and I get thematic ideas by reading books or watching movies. Sometimes I get ideas out of thin air, but it takes other mediums like storytelling or coversations to render it into proto-game form (the spark of a game).

Different people may get their game "muse" in different places, where do you recieve ideas for games from?

larienna
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Where do you get inspirations for a game from?

On my point of view, most game inspiration come from movies, books and other games (or things that look close to these). Yes sometimes there can have a great idea that can pop in my mind like this.

I don't think that there is a lot of other sources possible.

Stainer
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Where do you get inspirations for a game from?

I get all my ideas from other ideas.

Rob

Gamebot
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Where do you get inspirations for a game from?

One method I used to generate ideas is to use a dictionary. Randomly open the book, blindly point to a word, and then write it down. Then do it again to get another word. Combine the two words creatively to generate an idea. Sometimes you get duds, and sometimes you strike gold. It is a quick way to generate a list of 100s of ideas. Later, you can sort out the feasability of those ideas. Think of this as a kind of forced inspiration.

Challengers
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Where do you get inspirations for a game from?

I have always been a creative preson. Because nobody ever called me stupid, I never developed a complex about disclosing the most disjointed theories. This lifetime of free-thinking has created nueral pathways that I can tap into for ideas. Occasionally, some truly inspired stuff pops out.
I have written poetry, songs, short stories and essays. Many of these are what I would call on-demand: "impress the girlfriend", "homework assignment", etc. However, most of them were simply for the love of doing it.

I look at game design in the same way. One interesting thing I have discovered is that, if I try to think up a game, I fail miserably. But if, in the course of tangential events, a game suggests itself, then an idea springs almost immediately to the forefront. Kind of like the Matrix, where Neo has to realize that "there is no spoon."

That's why I love the Game Design Showdown.

Mitch

CodeFalcoN
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Where do you get inspirations for a game from?

Movies work the most potent creative magic for me. Being in a technical field my creativity tends to stretch no further than the mechanics to solve a problem. Board games, conversely, are spawned from the idea of conflict, or challenge. I essentially need to manifest a 'problem', then the basis for which to solve it.

Movies of subject matter that appeals to me gives me, though in abstract ways, ideas from which to draw conflict and terms of resolution that I can convert to a gaming scenerio.

Anonymous
Where do you get inspirations for a game from?

As a math teacher, the games that I design are to help my students to learn basic math concepts. Therefore, my games are education-based.

Stainer
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Where do you get inspirations for a game from?

marshmellows don't have any bones.

Rob

Nestalawe
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Where do you get inspirations for a game from?

Stainer wrote:
marshmellows don't have any bones.

wha?

JackDarwid
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Where do you get inspirations for a game from?

For me, ideas can come from everywhere.
For my games now, I always think what I like (this really helps because my games are solitaire games until now). So I make what I want, what theme I like, what challenge I like. And since I'm a perfectionist, I'm sure at least my games will satisfy me (and I hope others).

And, playing other games really helps too... I see how players can block each other in Ticket To Ride, and how gaining control and placing a tile can be very difficult in Tigris&Efrat, etc.

Challengers
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Where do you get inspirations for a game from?

Nestalawe wrote:
Stainer wrote:
marshmellows don't have any bones.

wha?

Either this is one sweet idea of a game (Halloween theme?), or Nestalawe
forgot to switch the the Iron Chef Forum :)

Mitch

Nestalawe
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Where do you get inspirations for a game from?

Challengers wrote:
Nestalawe wrote:
Stainer wrote:
marshmellows don't have any bones.

wha?

Either this is one sweet idea of a game (Halloween theme?), or Nestalawe
forgot to switch the the Iron Chef Forum :)

Mitch

wha?

I thought is was some ghostbuster reference...

Joe_Huber
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Re: Where do you get inspirations for a game from?

Boisegamer2001 wrote:
Different people may get their game "muse" in different places, where do you recieve ideas for games from?

Utica.

larienna
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Where do you get inspirations for a game from?

Quote:
One method I used to generate ideas is to use a dictionary. Randomly open the book, blindly point to a word

This looks a bit close to what we call in french "Un cadavre exquis" ( an exquisite corpse).

The reason why it is called like this is because they made some sort of game where each person in a group had to find a word. The only information they had is the nature of the word ( ex: Noun, Adjective, verb etc. ). When all the people revealed their selected word it gave a weird sentense that contained the expression "Cadavre Exquis". Which is somewhat weird since no body has tasted a corspe to say that it can be exquisite.

Anonymous
Burn a Fatty

Burn a fatty. 99.99% of the time this will lead to something highly unproductive, like game inventing. But every now and then it will lead to an outstanding game such as Byte.

Triktrak
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Where do you get inspirations for a game from?

I get my ideas by thinking about "states" of game pieces and relationships between them. For example, I was wowed, by the new relationship I saw in "Ra" that a bid playing card could actually be bid on by the next player. That's very clever, and I hate that it's already been done now. When you think of MTG, I believe that is the first game to "tap" cards. Very clever. When I'm thinking of say a card game, I try to keep in mind that a card can be Face up, face down, top card, bottom card, somewhere inbetween, just played, adjacent to (orthagonal or diagonal), under, over, tapped, occupied by some other object, filling some empty space, who knows what the card is, who doesn't. That it could be, traded, bid on, played, discarded, saved, rearanged, stuck in hand, be donated, and whatever else I am missing right now. Now if the card has something printed on it, that opens up a whole new set of posibilities.

CardboardAddict
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Where do you get inspirations for a game from?

I know I'm new to this forum, as new as can be actually, but my opinion is, and has always been: the themes of the crappiest movies are often the best themes for a board game. A motel in which people one by one get slaughtered, an epic journey through Africa, you name it.

What I always like about coming up with themes is to start with one of those 'crap-movie-themes' and try to edit it a bit. Take the same motel situation, but edit the characters. Create a story around the game, motives of players, their relations to one another etc. It always helps to get the theme to be a part of the game itself, rather than just a background.

OrlandoPat
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Life, The Universe, and Everything

Life:
Ice Lake came from my enjoyment of historical miniatures and a desire to make a game that families can play together.

The Universe:
SiegeStones came from a bizarre little revelation I had that the more things we control, the less individual power we have. For example, a teacher in a classroom with 50 kids appears to have more of an impact than one with 10. However, the one with 10 has more individual impact.

and Everything:
Calaboose came from the game mechanic, the "wild west" feel of the original (zoo-themed) game, and the fact that it's fun to speak in a bad western accent.

That's where I get my inspirations from.

nickdanger
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Where do you get inspirations for a game from?

I really don't get "inspired" to design a game. For me game design is just a hobby and as such I just dabble in it as free time becomes available. So it's not a matter of suddenly getting a "Eureka!" moment and thinking that such and such would make a great game.

If I have some time and feel like dabbling in design I just grab a notebook and sit down and start working on a game. Once I come up with a starting block, which most always is a theme, I start grafting parts onto it and see where it goes. It might well end up a totally different animal than I set out to create but there's much more perspiration than inspiration in the design for me.

But that's the best part - trying to make everything work. Once I get a prototype made and can begin the process of play testing, man - that's where the fun is! To see how the design evolves is like going on a joy ride. Never quire sure where you're going but it doesn't really matter as getting there is a blast in itself.

- Nick

Anonymous
Where do you get inspirations for a game from?

Older videogames like Missile Command or Tetris can be a great pool of ideas imo. Sometimes you come across a vintage videogame and feel like "This would make a boardgame... It could be far more complex then."
At least to me it*s happening that way.

Anonymous
Where do you get inspirations for a game from?

i get mine from reading about stuff or talking about something, or playing other games...

just this weekend at a gaming convention, some people have a yearly recurring Aquire game, called Midnight Aquire.

Being very tired, my mind just came up with this in 2 min.

Midnight Aquarium.
In the night, after the lights go out, what goes on in the aquarium?

Does the fish sleep?
Does the turtle practice it's butterfly strokes?
Or are they all planning their escape?

and now i'm working on a mission impossible kind of escape game with fish yelling "FREEEEEDOOOOOOMMMMMMM" and jumping out of the aquarium...

Hedge-o-Matic
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Where do you get inspirations for a game from?

As much of my game development is abstract lately, I admit to having some strange inspirations. Tile patterns on bathroom floors. Woodworking inlays on fancy tables. Scatters of loose change. Constellations. Almost any random visual pattern has a chance of sparking something.

Now, whether it is something that can be developed is another story altogether.

Anonymous
Where do you get inspirations for a game from?

TO: DUCKFORCEONE,

I would enjoy to see this one come out when you get it completed Duck.
Keep it up. I laughed with delight to see how it would be halarious to see what their plan would be to escape.

Keep it up Duck.

Bulldog
Now I am just trying to figure out why my fish ate my dog? Hmm. scratching head. Pondering.

Dismissed!

Anonymous
Game Ideas

Hello everyone and good morning,

I get my ideas from books,movies,life,history,or something that I am interested in or something that I have studied in. I enjoy the following:

History
Fantasy
Horror
Sci-fiction
Puzzles
And many other genres

Bulldog

FateTriarrii
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Where do you get inspirations for a game from?

Hi, I just joined. I am not a "real" designer, but I like to come up with games. I personally get my ideas by looking at other's ideas or things they could have implemented and combining them. I got into board games via computer games because it is easier to "modify" a board game (just have to say it is different and it is).

I look at a computer game/board game and think what is wrong here? what can be done to make it work? and after a few days or weeks or even a month or two I get an answertaht fits my parameters. Mostly I like to think about mechanics for abstract games and when I get a good one I try and make a plot that explains why this mechanic is so important. And then I make the actual rules and use pieces from other ghames to try it out.

Hedge-o-Matic
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Where do you get inspirations for a game from?

FateTriarrii wrote:
I am not a "real" designer, but I like to come up with games... Mostly I like to think about mechanics for abstract games... And then I make the actual rules and use pieces from other ghames to try it out.

Hi and welcome!

I'm sorry to have to be the one to tell you this: You are a game designer. It's official. If you do what you say you do, then you are. Even if you've just started. So there.

FateTriarrii
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Where do you get inspirations for a game from?

OOoooo.... The way they just slap on those terms like that :P

Really I like doing it, hi, good to meet you all. The reason I don't think of myself as a designer is taht it is just a hobby and most my games never even get their own pieces. But, if you say it is so it is so. :)

Anonymous
Where do you get inspirations for a game from?

I get inspiration from nature.Nature has such a variety of characters, behaviour, habitats etc.Every animal, bird, planets, insects has a fascinating characteristic which helps me come up with ideas.For example the insect ant is an amazing creature,I came up with a game called ant wars where the red ants & black ants are represented by 2 players.
Using the flamingos (bird) flexibility I came up with a geometry set for children.
I guess nature is a vast database & I keep digging in & encounter with more & more fascinating facts that leads to a new design direction!!

Boisegamer2001
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Where do you get inspirations for a game from?

Curious, the more active a person is the more ideas they obtain.
When I bike around town I acquire my best ideas. (I try to carry a notebook with me at all times). On the opposite side when I am still I can do the best editing or refining.

I think creative activity begits creative activity, like reading= thinking= idea generation. What do you think?

Just a couple of random thoughts,
BG2001

Nandalf
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Joined: 07/13/2009
...voices...

i'm strange in this way, one da i can have no ideas, and the next night i sit at my PC, and have idea after idea after idea, last night i had 15 seperate ideas in about half an hour!!

the worst thing is, when i sit and plan, they branch off, and occasionally cause even more ideas!

Nandalf
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Where do you get inspirations for a game from?

OR i get inspired by a short sentance, a passing note that inspires me:

in another thread Snipy3 wrote:
"There is a board with 7 boxes in one row (representing a week) in the center of the table. There are two decks of cards; a production deck and a resource deck."

the little bit about 7 boxes representing a week has just inspired me!
so thanks to him [waves]

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