I've got an idea for a game that, obviously, I think is good enough to work on. I've got some basic mechanics figured out, in my head, and I've more or less got the components worked out as well.
I don't really have a turn sequence yet, and most of the actions and details are totally up in the air, but I do have a basic goal and end-game resolution.
The problem is that every time I sit down to work on this, I get bogged down after 8 seconds. Should I just try and slap together a prototype of the game and try to work out the rules from there? Should I just plug away at figuring out the gameplay with a pad and pen?
How do I get from inspiration to conception?
There are so many different aspects that contribute to a ready to test game: mechanics, theme, endgame conditions, rulebook, components, color scheme, visual look, a name, a logotype, background story, introduction, graphics, layout, etc.
You don't have to have all these in place before playtesting your game, but I find that, if I get stuck in one area, I work on another area. That keeps me focused on the game, and constantly moving forward with the development. Working on the name, logo and visual look for a while will help me subconsciously come up with ideas for the mechanics or the theme or the rulebook. Just don't let yourself get bogged down on any part. Keep yourself open and working on the game in one area or another.
Sometimes I can't get the energy to work on any areas of a game, so I'll set it aside and work on another game. There are so many things I like to do for each game that it seems like I'm always working on at least one aspect of some game or another.
You never know when inspiration will hit!