...has really got me ta' wonderin'. Clearly, some people embrace or at least accept luck/chance/the random element in their gaming experiences. Others would rather not deal with luck.
My question to the forum is, if you have a combat game, how do you make the actual combat resolution fair *without* a random element?
Maybe this is a restatement of the thesis of earlier, pre-existing threads. I dunno. Take the game of Risk, for example. I'm fairly certain everyone or nearly everyone is familiar with that game. Its a game of world conquest where players have armies represented by tokens, and those armies invade and attempt to conquer other provinces. Combat is handled by dice rolls. High roll wins; ties go to the defender.
Now, yes, rolling dice ain't perfect. But, what is? What are you supposed to do? Draw straws? Shuffle a deck of cards and draw them? (High card wins?) That's still random. Are you supposed to vote to see who loses? ("Well, Alex has five armies attacking and Bill has only three defending. I guess Bill wins.")
I suppose you could give modifiers to certain combat situations. But, even if the odds are reduced to 1 in 6 losing, the person who despises luck will say, "I could still lose because of dumb luck!" while the person who is okay with luck says, "I still have a chance to win!"
I think whether or not the element of chance is appropriate to add to a game one is creating boils down to a matter of personal preference and maybe the type of game you're playing.