The Wonder Found in Abstract Games
A short essay
By Tyler Tinsley
Though there is a large sense of wonder found in games with good themes, the wonder instilled by the very fact that short of actually doing the actions in the real world, you will never get a closer or better experience with any of the other mediums. So than what is the appeal or wonder of an abstract game with no theme? It is something that themed games usually have difficulty attaining as real world or imaged situations do not lend themselves to it. That is, simple actions with large far-ranging effects. In most popular abstract games the key mechanism allows for many things to change based upon a simple action. In a game of chess the players may setup a large and complex series kills and counters but the move of one piece can upset the whole game. Or in a game of Othello the placement of one chip can change a large number of not only chips but possible moves and counter moves. This is where the wonder of the abstract game leys. In the fact that all outcomes of a single choice are difficult to see until they occur and your opponent has a chance to respond. The games truly give players more than they put into it at the start. The thinking and pondering over possible moves and grander strategies gives these games the powerful wonder of play. Different but most certainly comparable to the wonder of experience found in themed games.
Tyler Tinsley
what do you guys think?
This short essay is vague in some points as short essays are. But anyway thanks for bringing up your points.
Although I have sadly never played these games I think if you read a portion of the essay with emphasis it would help you understand better what I meant to say.
The idea is that it is a really simple action that causes change, I don’t know those games you listed but I really doubt that they have actions as simple as chess. What I mean by simple actions is one that is not only simple to do physically (move a chess piece, place a chip) but also the rules regarding that action are simple as well. So does this make more since?
What I consider an abstract game or a themed game is really more of the intent of its maker. Are they trying to get you feel as if you are really doing something in the game world or are they presenting interesting game mechanics for players to mach wits with.
Really the whole reason I wrote this essay was to try and sell one of my abstract games to a non abstract publisher.