Hello all,
I'm currently designing what should become the ultimate
Zombie-related boardgame. I know there are already some titles on the market but none realy seems to fully capture the specific feel of a zombie-movie: The nail-biting tension...the scary unsettling silences...the sudden bursts of graphic horror.
This game should become deeper than the seminal effort of Twilight Creation's Zombies, more action-packed than "Mall of Horror" en above all, scaries than the comical "Zombie Plague". It should be a dead-frightening moody, dark game that scares the hell out of the faint-hearted.
The working-title of the project is "Fear".
The game works with a modular tile-system not unlike Black Morn manor, depicting a house with garden were the last human survivors franticaly search for a laboratory hidden inside that might contain the anti-poison eliminating the plague.
Each character has it's own unique statistics:
A female nurse has weaker strenght but has the special ability to heal
wounded survivors. A cop has a lower chance to find items but can barricade doors so that zombies can't enter during a certain amount of rounds. You get the pricture...
It should force players to co-operate and make it a team-effort.
The tile containing the laboratory in the center only gets revealed when a certain number of tasks are done and a certain number of rounds has passed.
Since I am a grahic-designer I can handle most of the art myself.
Thought contributions are always welcome.
I have done a new version of the Leading Edge-boards for "Aliens", check the following links to see samples of my work:
http://www.boardgamegeek.com/image/101474
http://www.boardgamegeek.com/image/102168
http://www.boardgamegeek.com/image/102172
but I still need other people to help me out with the following things:
- game-ideas about mechanics, general ideas, details
- people who are willing to provide some photo-material
of furniture, floortiles, photographed in birds-eye view
I know this could become a great project.
Twilight Creations Zombie-series is selling like hotcakes and given the fact it's such a mediocre effort it proves there is a market and major interest for quality horror-games. If you're a fan of the genre and think you can provide me with some original fresh ideas, self-made photo-material for the tiles (will be re-worked and partly overpainted in photoshop) or any other help, email me at:
david.ausloos@pandora.be
Let's put our forces together to make the Zombie-game that put all the others to shame. I know you are out there, fans of the genre.
If we work together as a joined force we can make a fantastic game.
All the best,
David
[Other copy of this thread in Production deleted, posting in only one place is better for conversation. --FastLearner
Julius, seriously, I don't understand you concept of it being too similar to other zombie-games. Espcialy Twilight Creations-game.
What I tried to explain in my introduction is the fact my design will be far more detailed, full of little realistic concepts taken from zombie-movies. It will be far meaner and scarier, not the wimpy ressurection like in the Zombies-series but instant death creeping at every corner.
It will use an Action-point system that enables you to do a certain number of action tha need to be carefuly planned since there is a tight limit. Once bitten by a Zombie a time-turn-limit takes action in wich you only have a set timeframe to stop yourself from turning into a zombie creating a nail-biting tension troughout the game. The combat-system will be far more varies than any zombie-game currently on the market. It will feautere modifiers for eacht indiviual weapon, a limited number limited number of lifepoints that can be partly healed by co-operation with other characters, thus rendering teamwork essential, and rules for line-of-sight and grades in wounds rendering certain action impossible:
for example: a character with a wounded knee will see his movement restricted. A character with a wounded arm will aim less accurate.
It will try to realisticaly simulate reality without flooding players with over-complex rules.
Frankly, I don't think any zombie-game currently on the market does these things.