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basic game or advanced

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Xaqery
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Joined: 07/26/2008

Hi -

I am mocking up a game and have been hoping to play testing it soon.

I am torn. I was thinking that we should play test what you might call the basic game first. Get the foundation down then work on the rest.

But now I think I want to play the whole vision work out the problems in parallel?

What do you think?

In the big dream that this game becomes a comercial game I could see it having a "Basic game" set of rules.

- Dwight

Johan
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Joined: 10/05/2008
basic game or advanced

Hi

Bin there, done that. Know the feeling.

Work suggestion:
- Write a list of everything you want to be included.
- Scale it down to the basic list (things that must be included for the game to be playable).
- Design the basic game but always do the rules so you don’t have to bend the rules to add the advance part (there are a number of games that has done that mistake. Examples are Squad Leader (expansions made the game unplayable), Magic (had to find a way to make old cards obsolete) and WHFB (they had to do a complete remake of the game with new army lists)).
- Test and make the basic game ready.
- Add more advanced components (do this in steps).

The risks you take when you are doing all in once are:
- The game gets to complex.
- If there are errors, it is harder to trace, where and why the errors are.
- It is more difficult to test.
- The game is not build to play as a basic game and that will feel like an emergency solution (and not as an real game).

// Johan

OutsideLime
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Joined: 12/31/1969
basic game or advanced

I am eager to build a skyscraper.

I have lots of great ideas for the facade and ornamentation, and every floor will have interesting rooms in it.

The only problem is that the foundation is not strong enough to support the weight of so many storeys. Without a strong foundation, my magnificent skyscraper might crumble or topple.

Should I build my skyscraper, or strengthen the foundation first?

~Josh

phpbbadmin
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Joined: 04/23/2013
basic game or advanced

OutsideLime wrote:
I am eager to build a skyscraper.

I have lots of great ideas for the facade and ornamentation, and every floor will have interesting rooms in it.

The only problem is that the foundation is not strong enough to support the weight of so many storeys. Without a strong foundation, my magnificent skyscraper might crumble or topple.

Should I build my skyscraper, or strengthen the foundation first?

~Josh

Nice parable.
-Darke

Zzzzz
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Joined: 06/20/2008
basic game or advanced

OutsideLime wrote:
I am eager to build a skyscraper.

I have lots of great ideas for the facade and ornamentation, and every floor will have interesting rooms in it.

The only problem is that the foundation is not strong enough to support the weight of so many storeys. Without a strong foundation, my magnificent skyscraper might crumble or topple.

Should I build my skyscraper, or strengthen the foundation first?

~Josh

You might want to consider firing the designer/builder of your foundation , but chances are you did the work yourself. So in that case, you might want to rip down the foundation and rebuild using all the pieces you still can use and add in the new components to strengthen the foundation. Patching the foundation can lead to ugly modifications, and these modifications might still crumble in the long run!

The other possible answer:

Determine the probability of the foundation crumbling. Determine the cost of strengthening the foundation. If the cost to modify the foundation is more *costly* than taking the chance of the foundation crumbling, start building and hope for the best! (or scrap the project and start anew!)

Verseboy
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Joined: 12/31/1969
basic game or advanced

I agree with everyone (?) here: Build the basic game. When that is solid, add in features, either in pieces or as a whole. If the basic game is fun (Note that I said "solid" above.), then you'll probably want to try to market it that way, with an advanced option or expansion. If the basic game is solid (it works) but is not especially fun, then you'll want to incorporate some or all of the advanced rules into the basic and market the game that way.

Steve

Xaqery
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Joined: 07/26/2008
Thanks

Ok, Thanks guys

My game splits nicely into basic and complete so it is easy to do. I really appreciate the advice. I knew I should take it slow and I will.

- Dwight

larienna
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Joined: 07/28/2008
basic game or advanced

In my case I somewhat had the same problem. I had the basics and the additional element. We have made around a dozen of play test game, and I have not introduced yet any additional element, we still find problems with the basics.

If the basics works, then adding stuff is easier. It will also prevent you from moving backward to correct problems. If you advance too fast, you might have to redo some work already made, so will you lose some time.

Pt314
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Joined: 12/31/1969
basic game or advanced

I am currently grappling with the same thing. Every weekend for the past couple of weeks I have been telling myself that I will have a prototype ready, but I struggle on how many of my more complex elements to try out. It might be boring without some of my things, but I am not quite so sure which things, so I am tempted to try the whole thing all at once.

Hedge-o-Matic
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Joined: 07/30/2008
basic game or advanced

Well, I'd just like to bring out my much-used "emergent complexity" flag, and wave it around a bit.

Remember that every rule you add interacts with every other, making the game far, far more complex. This makes problems hard to isolate, and your playtesting will never end. It will be a perpetual prototype, and will feel like it.

Gogolski
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Joined: 07/28/2008
basic game or advanced

Well, I tend to work the other way round... I try to test with all the flags and bells, knowing it's too much!
The "obsolete stuff" usually pushes itself in the spotlight, and it makes a second playtest easier and more fun. If you know the rules/things that are bugging/slowing down your game and throw them out, you can focus on whats important.
Note that this is the way to go if you know that you have put too much into one game, but you're not sure what the balast is....

Cheese!

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