There's the well-known catch-22 where publishers won't look at your games until you're published.
But I'm finding another huge problem is finding good playtesters. All the top designers have a large network of experienced, dedicated playtesters. I'm not saying they don't deserve them, but they are essential to a designer's success.
My gaming group, friends and family work great for developing games. But it's essential to have people who don't like you that much, who can give you honest feedback.
I have a couple of games that have had 99% of the bugs worked out, but need some blind playtesting, and some really honest feedback. Are there any gaming groups out there willing to "swap" some almost-finished games once in a while?
I've read through most of the posts in this forum, but does anyone have any other suggestions for this? What do the rest of you do?
Take five people. The poorer the connection between you and them the better (ie: not your mom, or best friend). These five people should be from as diverse backgrounds as possible. They don't have to be professionals just people with a head on there shoulders. Give them the board when u think you have all the glitches out of it. It doesn’t need to look perfect just operate perfectly. Maybe write out your own comment sheet and let them return it to you once they have played the game fully, that's what usually works for me.
hope i could help,
Aaron l