I got back from Stephen Glenn's PowWow last night. It was fantastic; from what I could see, most designers were able to get at least two of their designs tested. I brought Body Parts and Wag the Wolf, both of which got good feedback. Body Parts, in fact, has changed dramatically. I'll post details in its own thread later today, but I've sliced out at least three-quarters of the rules.
It was also great to meet and work with more established designers. I got to playtest games from Stephen and Kory Heath, and I played a few games with Alan Moon, though I didn't get to playtest anything of his. All were fantastic to meet and play with. They're also clearly working at a much higher level than me. But I'm working on that...
I got to meet a lot of people whose posts I read on this and other forums. I think the most frequent poster I met was Torrent, who gave some great feedback and was fun to hang out with.
The only bummer is that after a seven-hour drive home and a full night of sleep, I'm not ready to enter the "real world" again... I have so much work to do on my games! :p
Very cool!! How many designers were there? BGDF members?
Did you get to playtest any of your games with Alan or any other more established designers?
That's how I felt at the Albany playtest!! : )
I'm hoping to make it to next year's Pow Wow, it sounds like a great time!