Hi,
I'm new to the bgdf, so forgive me if my question has been asked often before.
How important is producing a good-looking prototype to selling a game to a company?
I've been working on a board game for about a year. After much playtesting and tweaking I have it in a state that I am happy with and am now planning to submit it to the companies. I am no kind of artist and have no knowledge of computer graphics packages. Hence, my game has a hand-drawn board, a black and white chart, some standard playing cards, some clip art pasted onto blank cards, and some wooden bits. It looks none too impressive.
Elsewhere I've read conflicting views on the importance of a good-looking prototype. I'm loath to spend money on artwork when a publisher might just re-theme the game and bin the artwork. On the other hand, I can appreciate the importance of visuals in selling anything. Your advice please.
I'm a designer trying to get a foot hold in designing artwork/graphics for the game industry and will do you graphics for free, as a portfolio piece.
Uh-oh, lemme run and increase the quota for his Private Message box real quick. LOL.
-Darke
I am new around here and I was thinking the same thing. :)