Hey Guys,
My friend has just completed an amazing board game. That deals with strategy and dice play. Before we send it for production. We wanted to find out where we can figure out the number of games we can sell. Is there a website which shows the number of games sold for similar games.
thanks
Adam
A big question regarding initial run size is what kind of company are you? Are you a well established game company with several channels of distribution? Please don't take this the wrong way, but your question leads me to believe that you aren't. It sounds like you are just getting started and that you have a game that you want to get published. It sounds like you're going the self-publishing route.
Your level of experience, capitalization and incorporation schema will influence your initial run decisions as much as the game's marketability. I am no expert, but there is enough material in other posts here in this Forum to give anyone with some time and determination a really good background to where others have trodden, fallen, and succeeded. There is a lot to do as a self-publisher or a small game company as MANY members of this Forum can attest. Many members are or plan to do exactly that. You need to be honest with yourself on exactly what a game publisher (especially if this is your first game) needs to do to get a game "out there" much less become a success.
As for publication, many print shops won't print your game (depending on type of game, components, etc.) in runs of less than 3-5,000. Some will do less (usually no lower than 1,000) but it will cost you far more per unit. You must keep in mind your MSRP. Research not just what numbers of units other similar games are moving, but MSRP of other similar games. The public won't pay more for a game than its perceived value, and a lot of that comes from relation to similar games in the market. You can't underestimate the "heft" factor!
Another considerations is your incorporation schema. If you're a small/sole-proprietor business with a spare room in your house that doubles as both an office and a warehouse, then you can probably afford to sit on a few thousand copies that don't move very quickly. If you're incorporated to make money and will look to publish other games, you don't want to overproduce a single game that won't move out of the warehouse by year-end. That will tie up valuable capital and other resources that could be better used elsewhere in your company.
In the end, it's all about connections. Once you get the game published, the work has only begun. You will need to be capitalized well enough to get to as many conferences and conventions as you can to get the word out about your game. A free online site will only result in a few sales per month. Meet with distributors, make relationships that will help sell your game and do whatever it takes to get people playing it. Do demos in whatever malls or game stores will let you. You can't get people excited if you don't first get their attention.
There are plenty of members here who have experience in game publication. They have written just about everything you need to know to get started.
Best of luck to you! Please post more about your experience so others can learn from you!