I have a game that I'd say is about halfway done. It's a game in the style of the HeroQuest games. Rules are all set out, just need to be playtested some. The thing is, it's a zero-budget game. I'm not paying anyone to do anything with this game. I came up with the mechanics, I write the story and I draw the artwork (I'm a writer and artist, so I don't particularly suck at either :) (http://www.smackwell.com)). As such, I also don't have any money to get the game printed. So, I had the idea of selling the game online as a downloadable PDF, with absolutely everything you need included.
The game will come with all pieces needed, though they'll need to be printed out. Alternately, you can use figures you already own and draw out the boards with graph paper and crayon... either way the game experience would be the same. The rules are pretty solid, the game's genre has a following, and there are tons of options for playing the game, most of which are not available in like games. The game isn't anything completely new, ground breaking, or anything like that. However, with all the options given to play the game and the expandability of it, it does have a sort of unique quality.
I genuinely think it's a game that could sell if it was sold in a box at a store or something, and it would probably be quite expensive. Especially if figures were included. The game attracts roleplayers and boardgamers alike, has a clean, simple system with lots of optional variations, all that stuff. With figures included this game could cost upwards of 100 bucks. Probably more. Without sculpted figures, about 50 bucks. This is all going by today's game standards. I plan on selling it online for about 10 to 15 bucks, with expansions costing only a couple bucks each.
My big question is how feasible do you all think it would be to sell a game online that people could print out or use their own materials to play?
It's not your typical 3 page rulebook and a few boards. It's set in a world with background, contains quips of story here and there, with things such as weapons and monsters thoroughly described, meanwhile the system itself is very simple and can be played with people who've never played anything like it (that's been tested).
If any of you are familiar with Warhammer Quest or HeroQuest, picture those games but with dozens of extra material and options, but without preprinted game components.
Okay I do seem to ramble on and on. What do you all think? If I've been unclear, I'm happy to answer questions.
Thanks, I plan to stay for a while. :)
First off, I don't have the money to pay someone to do anything for my game. Second, I'm quite capable of covering all sides of the game and its contents, so on top of not having the money to pay someone, I also don't feel the need to.
Yeah I've seen HeroScape, it looks quite good. However, you're correct in assuming that the games are different. With my game you create your characters and keep them from game to game, all the while making them stronger.
Believe me, I'm with you when you say a bunch of options aren't desirable if you don't want them. The game is written with the basic rules in one PDF, and all other optional rules are set in a separate PDF. This makes it so you can read the main rule book (25 pages) and be ready to play the game right away. Everything else is completely optional and is given to you in separate documents so that if you like the game the way it is, you don't even have to glance at the other rules.
Heh I understand that. :)
I think this is my game's biggest flaw. If I could sell the game with figures and board pieces, then I think it would definitely appeal more to people, but it would drive the cost way up. However, I've been toying with the idea of selling pre-printed parts for people without the means or will to print, but this will also drive the cost up a bit. However, there's still the fact that there's no figures that come with the game. I personally hate paper/cardboard standups, but I'm including them so that anyone without their own figures could play. A quick remedy to this is I'm going to have a list of third-party miniatures and where to get them, so if people are like me they can give the standups the finger and be on their way.
However, one of the things that would appeal to me about this game is that I already own scores of miniatures that I could use for this game. If companies like Games Workshop sold their games without miniatures and cut the price down by 40 bucks, I would be more interested in their games. The thinking here is that if you already have a bunch of miniatures, you've got yourself a game for 15 bucks and the figures to play it.
Good luck with your game! I'm sure we'd be very interested to hear more about the mechanics and such, to the extent that you're interested in talking about them...
-Jeff
Well you have some very good arguments there, all very valid. Thanks for being straight, by the way. I'm sick of places where people sugarcoat everything.
I do believe I'd have a hard time selling my game to you, as you're not a fan of the genre. However, games like this are selling for over 100 bucks, new ones and old, used ones. I think it's a good game for budget gamers.
My game is being provided with the players in mind. I'm offering options that will make the game simpler or more complex, all completely optional to use. The basic rules are the ones included in the rulebook. You could get away with never reading any other rules that come with the game and be happy with it. For those who want something simpler, there's a simpler set of rules with less options, and even simpler still, turning the game into a simple traditional boardgame. On the other side of the spectrum, there's the rules for turning the game into an RPG, allowing you to do things not outlined in the rules, extra options, etc. I'm really trying to have 'something for everyone' in this game. I know it still won't appeal to everyone, but it's my goal.
I'm really covering all my bases for this game. I've played many games of this genre, and the things that people have the most complaints about, I look at those in my game and improved them in my game. The people that have playtested it (fans of the genre) have given me some pretty excited reports, so I think those people will like the game.
Well thanks for hearing me out and giving me some feedback. Anyone else have any opinions?