I'm trying my best to polish up my submission letter.
Here are some examples of what I've got. Please recommened some improvements.
Dear, XXXXX
I am contacting you in hopes that you would evaluate my new board game "Chase-Bots…the game of robotic tag". I believe that the concept of my game is both exciting and unique.
In Chase-Bots, the first player that can successfully infiltrate each of his opponent's home stations with his own Chase-Bots wins the game.
Up to 4 players control (by means of a special deck of "Program" cards) a squad of four robots called Chase-Bots. There are no dice in this game.
Accomplishing this goal won't be easy, for all players must navigate passed the powerful IT-Bot! The last player to get at least one of his robots into the main area of play is the first to be IT and takes control of the dreaded IT-Bot. If the IT-Bot tags another player's Chase-Bot, the victim is imprisoned and control of the IT-Bot transfers to the player just tagged. The only way she can once again regain control of her own squad of Chase-Bots (and to release her robot prisoner) is to tag yet another player's robot with the IT-Bot. If that weren't challenge enough, each player periodically upgrades their robots with cutting edge technology, increasing the way they move around on the board, interact with other robots, protect themselves from being tagged and more!
What this game offers:
* Several unique mechanics
* Medium weight strategy combined with “Laugh out loud fun”.
* A high replay-ability factor
* A modest game board, only 21 small plastic components in all and two decks of cards.
* Infinite potential for expansions
I belong to a large group of hard-core gamers ranging in age from 10 years old to mid 60's. We meet each week to play such games as "Puerto Rico", "St.Petersburg", "Euphrat and Tigris", your own, "XXXXX" and more titles then I can list. Some of our members are even published game designers in their own right. I have been play-testing Chase-Bots both blind and with this group for quite a while now and all think that Chase-Bots is balanced, well thought out and most importantly fun! Chase-Bots has become a part of our regular game rotation and I believe it is ready for publication and would like XXXXXXX Games to consider it. If you are interested in reviewing my game, do not hesitate to contact me for rules, photos or a prototype.
Carl Kramer
XXXXXXXXx
XXXXXXXXX
XXXXXXXXX
XXXXXX@XXX.com
Sincerely,
Carl Kramer
I also have this:
The Date: 9-17-2066
The Place: Lunar Surface (Dark Side)
It all comes down to this. You are competing against rival corporations for a multi trillion-dollar contract. You are up against the most brilliant robotics engineers in the solar system.
Each opponent will deploy a squadron of robots representing decades of development and billions of dollars in material and research.
Your goal: Infiltrate your opponent’s home stations while preventing all of them from doing the same.
But wait! There’s a catch. A single Intercepting Trapper robot represents the previous champion. The I.T. robot will capture and imprison any other robot it comes into contact with.
You will have to use all of your best programming skill. Employ on the fly upgrades to your robots to make them more formidable, more elusive and more intelligent. Of course, your rivals will all be doing the same.
A description of the game itself:
Each player controls a squad of four Chase-Bots. The object is to get your robots into the starting spaces of your opponents. Game play is in three phases.
1. The Programming Phase
2. The Reveal Phase
3. The Movement Phase
In the Programming Phase, each player selects one card from their hand and places it face down in front of them.
In the Reveal Phase players simultaneously turn their cards over. Turn order for each round is determined by the values of the cards.
In the Movement Phase, each player moves his Chase-bots in turn.
The last player to move one of his Chase-bots into the main play area is the first to be IT. He must capture another Chase-bot with the black IT robot before he can move his own Chase-bots again. This makes one of the other players IT.
Throughout the game players will be installing, stealing and interfering with each other’s Upgrades. Upgrades give each player additional abilities such as alternative ways of moving their robots, increasing their hand size and any of up to 30 special powers.
Special Trigger cards add to the excitement as players wrest turn order from each other, steal upgrades from one another and basically sabotage their opponents.
Playground tag was never quite like this!
Carl
Very useful.
I'm going to make these changes and repost the corrected letter.
Carl