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Is there a market for Solo Board games?

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larienna
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On another thread, TheReluctantGeneral said

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Point taken about the solo play, but maybe that's something I could accomodate, although I don't think there is much market for solo board games.

Now my question is : Is there a market for solo board games?

By solo board games, I either mean a game that can only be played as a solo game, or a game that can be played as an Solo or Multiplayer game.

I like the idea of solo games since I don't necessary always have somebody to play with. Else, to play solo, I need to play with a computer. A concept I like in solo game is a game where you can improve your character ( or other stuff ) by playing the game multiple times. Which is some kind of way to make you play again. I think it would be best if the game could be played as solo and multiplayer to increase replayablity.

Hambone
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Is there a market for Solo Board games?

The problem with solo play is that you do not have the dynamic of an inteligent competitor. That is why the best option for solo play is with a computer. It allows some reactionary competition. Otherwise, what distinguishes it from a puzzle?

I would love a board game that I can play alone, but I can't picture how I would get similar enjoyment as I get from playing against someone.

Jpwoo
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Is there a market for Solo Board games?

Ambush!

Which essentially was a computer game in a book. I really want to play it.

I occationally play a game solo, usually Scrabble for a high score. I suppose you could do the same with Carc.

It would be fun to play a solo version of Descent, or the like. I'm not sure there is a huge market for this. When I think about most gaming groups, usually 1 in 5 is the guy who loves games and buys them and teaches all the rules. I think that a subsection of those guys are your solo players :)

doho123
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Is there a market for Solo Board games?

I think that the question is sort of wrong. There's a market for everything, no matter how niche that market may be. Someone coined this as the The Long Tail.

So I would say yes, there IS a market for a solo board game. If the qestion is "is there PROFITABLE market," I probably would reply, "It depends." As there is only really a small market to begin with for board games, at least from a designer point of view; from a publisher point of view, that may be a different story, depending on how you define your market and profit.

And then I guess, I would further have to clarify the definition of "board game." Obvisouly, if you are trying to do a solo war/Euro kind of game, with some amount of theme, that will carve you more into a niche than if you are trying to make a more generic, solitaire-type game. For eaxample, I can completely see someone creating a small deck of tiles and being able to sell to a market some simplified version of Bejeweled as a solo table game. Is there a big market for this type of game? Possibly. Most likely way more than a solo version of (just throwing this in the air)Tigris and Euphrates.

Now if the question is "can you design a FUN solo game," I would tend to think that THAT is attainable; whether or not there might be a market for it is a different story.

wotevagames
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Is there a market for Solo Board games?

Take a look at Fantasy Flight, they have produced Arkham Horror and Runebound recently, both brilliant solo games.

I think the market is there, it just requires the 'clever competitor' to be built into the game through smart design and clever mechanics.

C

Nestalawe
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Is there a market for Solo Board games?

wotevagames wrote:
Take a look at Fantasy Flight, they have produced Arkham Horror and Runebound recently, both brilliant solo games.

I think the market is there, it just requires the 'clever competitor' to be built into the game through smart design and clever mechanics.

C

I have nearly played Arkham Horro solo a few times, and I did have a trial game to learn the rules when I first got it, but every time I think of it I think of the setup, and the time that could be spent on something else more productive.

If I wanted to play something solo I'd play a computer game.

I think the crowd that play solo boardgames is an interesting breed... Not sure I would want to design a boardgame that could only be played solo, but I agree that there are some games that work well solo, i.e. the Arkham Horror and Runebound as woteve mentions.

OutsideLime
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Is there a market for Solo Board games?

Quote:
When I think about most gaming groups, usually 1 in 5 is the guy who loves games and buys them and teaches all the rules.

Wow, it's like you know me.

Quote:
The problem with solo play is that you do not have the dynamic of an inteligent competitor. That is why the best option for solo play is with a computer. It allows some reactionary competition. Otherwise, what distinguishes it from a puzzle?

That is the very wall that I have bashed my head against a billion times when trying to design a solo game. How to make it a game and not a puzzle. This usually leads to a lot of philosophy on what a game actually is, and how to distinguish a game from an activity, etc, but that's a matter for another thread.

Another obstacle I have trouble getting past when conceptualizing solo games is that I simply don't trust the player not to cheat. I know that when I played Fighting Fantasy books as a kid, I had six fingers and a thumb jammed into various spots of the book as placeholders, just in case that damned Gnome zapped me to death for picking the wrong combination of gems. (bonus points... guess the book!)

Recently I spotted a stack of FF books at a yard sale and picked them up, ran through them for real, rolling dice for my stats and fighting the combats honestly, and everything. I never made it halfway through any book, so I guess I was doing alright as a kid by cheating... at least by cheating I ended up getting the whole experience of the storyline. Another note of my recent adventures is that when I died, I was simply not interested in starting the book over again. At all.

So solo games are difficult to invest with any sense of replayability, difficult to force the player to stick to the rules (while in 2+ games, the other players are there as watchdogs), and difficult to generate a system that generates a sense of real opposition to the player without straying into puzzle territory.

Is there a market for them? A small one, I think, but yes. The same nerds that I epitomized in grade school still exist, still need something to read on the school bus or at recess while the other kids are playing tag and throwing clumps of dirt at each other. Granted, those nerds have a LOT more video-games than I did, and those video-games are getting more and more portable all the time, but the basic quiet adventure experience, and the reading, the literary submersion alone into an alternate world that usually accompanies solo games should still hold value for the type of player that is interested in those things.

A well-written storyline with a well-developed system that compliments a well-designed game world wolud hopefully be able to create its own market.

~Josh

Nestalawe
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Is there a market for Solo Board games?

OutsideLime wrote:
Quote:
When I think about most gaming groups, usually 1 in 5 is the guy who loves games and buys them and teaches all the rules.

Wow, it's like you know me.

~Josh

Yeah that is true ;)

Unless the group consists entirely of game designers ;)

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