This, in a sense, is what it's all about -- what do players experience when they're playing a game? Are there commonalities of experience that certain games all seem to provide? An obvious distinction is the difference in experience between "strategy" games vs. "party" games, for example. Are there ways of codifying experiences so as to understand what kinds of mechanics produce these?
What kinds of "experiences" do we...well, experience, when playing games? Some possibilities might include:
The "brain-burner"
The agonizing decision
The "moment of hilarity"
The "aha!"
(Some interpretation is definitely required for these; in a sense, that's part of the point)
Feel free to expand on this, or propose a different series!
Thanks,
Jeff
Or just the opposite (eg Diplomacy). :)