This is a sample of a proposal for a series in the "Topics in Game Design" forum. The series would be on the subject "Common design problems" -- problems that plague our designs, and those of published games. Each week, we'd tackle a new "problem". What causes it? What games have the problem? What are some ways to get rid of/avoid the problem?
Example "problems" that could come up:
Kingmaker
Analysis paralysis
Multi-player solitaire
Runaway leader
Leader-bashing
"Effective" player elimination
Others?
Please respond if this series would be of interest to you, and add other common problems to the list! Or, propose a series that includes a couple of subtopics and give us an overview of how the discussion would go; what would it focus on? Looking forward to your input...
-Jeff
Downtime