Ok, gang, there are a couple of ideas out there and a couple more folks indicating that they have something, so here's your opportunity to suggest them.
Sedj, will you please post your SdJ game idea here as a single post, with any additional description you'd like to add.
Darke, if you're still interested would you please post your existing dungeon crawl/fantasy idea here in one post?
Jwarrend and Krosse (and everyone else), would you mind going ahead and posting a basic idea here if you've got one you'd like to try starting with?
If possible I'd like y'all to post them here by Monday afternoon at the latest.
Please don't use this thread for the discussion of other people's ideas just yet -- let's temporarily reserve it for one idea per post so they're all gathered together in one place.
Thanks.
As I see a problem here, a mistake (that I, myself was about to make) is people suggesting ideas that they have obviously put quite a bit of thought into (whether or not they've put time into its physical development). So, how about this, I'm going to switch gears a bit here and just throw up some general themes and ideas that, later, we can all discuss and see if we spur any ideas with each other.
1: Space Exploration- Cards drawn each turn, with planets, or hostile aliens or space anamolies, etc. That the players each must deal with while trying to...explore the most planets? Find the most artifacts?
2: Sperlunking- Players delve into a cave, looking for an ancient relic. They move through the caverns at the fastest pace possible (the faster you go would lead to higher risk of...accidents?) Perhaps there'd be multiple rounds, each round with a random depth that must be reached.
3: Firefighting- Make your way through a burning building, in search of trapped residents. Deal with random movement of the fire, using a set number of "hose" points to move through. Find aid along the way, such as fire escapes, alarm/sprinkler systems, etc.
4: Racing- Vehicles with guns race along a randomly laid roadway with debris, walls, turns, etc. Lay out cards in front of players and remove the from behind. The faster the players go, the less cards are layed out in front at a time (reduced reaction time). First to the finish (or last car standing) wins.
5: Cheesy Sci-Fi- Players draw a number of cards with typical sci-fi title words on them to battle each other. For example: I draw 5 cards, I get "Giant, Demonic, Cyborg, Ninja, Zombie" So, my legion is now made up of Giant demonic cyborg ninja zombies (with appropriate abilities). It'd be corny, but fun to talk about after each game.
Well, that's it for now, I have others, but I have to make dinner. I may post some more in a bit. Could I also suggest we do open up a thread in which we could discuss the ideas posted here?