Folks,
We need to discuss how we want to implement tile placement.
Here is a quote from Sedj's 'moving on' post:
Cave Exploration
It has been decided that this will be a tile laying game, and that players will move pawns through a board created by the tiles. It has not been decided how exactly this will work. here are some ideas, please add others (and discussion of them) and maybe we can put this to a vote at some point.
Draw, Place, Move: players first draw and place a tile (Carcassone style), then move their pawn (according to movement rules to be determined)
Move, Draw, Place: Players move their pawn, and only draw and place a tile when moving onto 'uncharted territory.' This eases the pain of who's explored which tiles (it's done when the tile is placed), and is more with the exploratory theme.
Hand of Tiles: When a tile is to be played, rather than drawing a random tile, choose one from a hand of X tiles (however many we decide). This eliminates some down time as people can think about their move during other players turns to an extent. To keep the options to a reasonable number, a hand of just 1 might be what we need.
Pool of Tiles: When a tile is to be played, rather than drawing a random tile, choose one from a faceup pool of X tiles (however many we decide). The remainnig tiles could remain, or be discraded (turned back face down) and X new tiles could be revealed. These kinds of options give players varying degrees of control over the layout of the caverns.
Does anyone have anything to add? Let's discuss the pros/cons of the techniques and then we'll have a vote.
-Darke
I'm interpreting move/place differently. I was thinking you couldn't move into an area where a tile didn't already exist. In other words, in order to move somewhere, a tile must have already been placed there. I don't like moving 'blindly' onto a square.
That brings me to another question: Do the players place a tile every turn or do they only play a tile when they are moving onto an unexplored space? If we choose the latter, that would reward folks for exploring because they would be first to discover tiles. If we choose the former, then a potentially lucrative tile might be revealed away from everyone and it'd be fun to see everyone racing to get to it first. The 'trail blazer' play style (those who try to move as quickly as possible through the cave) would still be rewarded by finding exists quickly.
This is the way I envision the turn sequence:
1) Players move their explorers onto preexisting tiles and perform whatever actions.
- Then at the end of their turn they... -
2) Play 1 tile from their hand (tile 'hand' can be anywhere from a single tile to possibly 4 tiles, obviously the more tiles you have in your hand the better you can 'plan' the cave, perhaps 2 tiles in hand would be a good balance).
3) Draw one tile, if available, from the tile stock to replenish the 1 tile you played.
Well those are my thoughts.
-Darke