Also again, I'd like to throw out that it would be nice to be able to spend 1 AP to traverse a completed passageway. And by that I don't mean that every passage tile in the passage system would have to be enclosed, but rather closed on your starting and destination tiles. For example, suppose I start out in a southern cavern, and there is a passage way leading north two tiles, which then comes to a four way intersection, then goes another two tiles north and comes to another cavern. Now with this method, I could spend 1 AP to traverse the entire 5 tiles north to get to that cavern. Any thoughts on this?
Yeah, here's what I think about the movement in completed portions of the cave:
Rather than think about it as moving from "tile to tile," think about it as moving from "cave part to cave part". Thus, if a passage is complete, it would only count as 1 "space" on the board. Same with completed caverns.
Now, we could treat incomplete parts either the same way, or we could call them "1 space per tile" thereby making completed sections a little better.
An example: As in your example, you start out in a southern cavern, and there is a passage way leading north two tiles, which then comes to a four way intersection, then goes another two tiles north and comes to another cavern. Also the West part of the 4-way intersection continues 2 tiles and runs off the tile (an incomplete passage).
Option 1: We could treat each completed leg of the passage as a space... moving from inside the south room to inside the norh room would be 3 spaces. Moving to the incomplete West section of the passage would be 2 spaces.
Option 2: Complete passages count as 1 space, Incomplete count as 1 space per tile.... moving from inside the south room to inside the North room is still 3 spaces, but moving to the end of the wes passage is now 3 spaces. (I'm thinking the 4-way intersection would have to count as breaking up the passages, otherwise they're part of both complete and incomplete passages)
What do you think?
- Seth
I totally agree with this.. If it's done at placement, perhaps just play the chit face down until a person enters the cavern.
Also on a different note. I thought of something I had said earlier that I think is worth resaying.
For completed passageways, caverns: We could say that only completed caverns could be searched... and perhaps when you searched, you actually searched the entire cavern.... Sooooo it wouldn't matter what cavern tile you searched it, theoretically you'd be searching the entire completed cavern. Then if we had some sort of book keeping mechanic to make progress searches harder (or impossible, whatever), it would apply to the entire completed cavern? I'm not sure if this will fly with everyone else but I thought it might be an interesting twist.
Also again, I'd like to throw out that it would be nice to be able to spend 1 AP to traverse a completed passageway. And by that I don't mean that every passage tile in the passage system would have to be enclosed, but rather closed on your starting and destination tiles. For example, suppose I start out in a southern cavern, and there is a passage way leading north two tiles, which then comes to a four way intersection, then goes another two tiles north and comes to another cavern. Now with this method, I could spend 1 AP to traverse the entire 5 tiles north to get to that cavern. Any thoughts on this?
-Darke