I apologize for the delay. My computer got hit by that nasty virus and it took most of the weekend to fix it, and get my stuff back. But here's the link to the rules.
http://www.bgdf.com/modules.php?name=Downloads&d_op=getit&lid=74
And a link to the board:
http://www.bgdf.com/modules.php?name=Downloads&d_op=getit&lid=75
And last a link to a sample planet:
http://www.bgdf.com/modules.php?name=Downloads&d_op=getit&lid=76
I'm not much of an artist, and these will show, but I hope they both give a good idea of what I'm talking about in the rules.
Enjoy!
Note: I left something out of the rules, and just remembered it...
When gathering materials, you must trade a black token when you get either a red, yellow, or blue on a one to one basis. As written it looks as the black tokens do nothing after the initial bid.
But...it won't. Not even close. This one, I'm almost sure, will take 2 hours or more for 6 people to play (and I wouldn't be all that surprised to hear of a 4 hour playtest for this one). Maybe I'm way off, but I just don't see 30 minutes as being within the realm of the possible. Have you tested it yet?
I haven't tested it yet. I have had thoughts of this game taking longer than I wanted it to. I had tried to come up with a clean "everyone else do an action at the same time, but it got too cluttered." Actually in looking at your post and seeing what i knew but couldn't quite see, the game is actually very cluttered. But that's why I chose it for this.
I tried to make a way to ensure cooperation in some ways, like the victory point bonus for saving other ships from the wave. Also, the way i set it up, most players should be able to flirt with the wave, but unless they do something completely stupid or the wave dice roll extremely high numbers, the wave should just be there to remind them to hurry up and carry on.
Actually going first allowed you first choice of the planet. I wanted something clever, but this may be a little too complex too. I also wanted the bid to not take too much time, as in an increasing bid everytime there's a bid may take 5 or more minutes to sort through. Mine may not be much faster. I'm going to test it and see if it works smoothly, and drop if it doesn't.
Also, 6 resource types is a lot, and I don't see nearly enough differentiation between them to justify the complexity. You might consider streamlining to maybe 3 resources. One type is best for "movement"-style actions, one is best for "colony-building" style actions, and one is equally good for either type (but not as good as the more specialized resources).
There is a lot to do in this game, but only certain things you can do at certain times. Moving and gathering will be the majority of your time, but towards the middle and end after you get far enough away from the wave, you can start building colonies as well. Special cards may get tossed. I can't really think of why they were there in first place. Everything else will be pretty streamlined (trade 2 or 3 different materials for a upgrade or colony part.) If I throw out the auction at the beginning, which to make it more streamlined, I could toss the black tokens out as well. I would like another mechanic for the gathering part, instead of moving guys around, but haven't come up with anything yet.
However I don't think 6 resources are all that much. The colors are actually the reason I created this game, it was the first mechanic i made for it. Everyone pretty much knows the primary colors, and also know what colors are made from mixing them. I don't think that will be too tough of a thing for players to handle.
Wow! My board was that confusing? Well, I did put it up a little rushed. On the bottom of the board there are the 6 wave numbers which I didn't point out very good. The numbers in between the planets are the number of spaces between the 2 solar systems (which will be bigger and more defined in the actually game.) The waves run on the same paths that players will be running on, starting from the wave numbers on the bottom. The waves only go towards the top, never turn left or right or do anything else fancy. Some waves will be farther along than others, and they might all be in different places at the same time. I will try to update this board as soon as possible to show what I mean by this.
I agree with this point. Again I need to find something new with the planets. I want to stick with the 3 workers, but need to create a mechanic that makes mining the least useful material (the red tokens) easy to find, but the very useful material (green) rare to find.
Thank you for your comment, Jeff. It really helped me to step out of the box I've been in, and see the issues this game does have.