Alright, since it looks like we lost June, i'll post this again (Even if the week is just about over).
I've updates the rules and cards a bit from the suggestions i've already gotten.
Here they are:
http://www.winter-wind.com/files/element/elementrules.doc
http://www.winter-wind.com/files/element/cards01.pdf
http://www.winter-wind.com/files/element/cardso2.pdf
http://www.winter-wind.com/files/element/cards03.pdf
http://www.winter-wind.com/files/element/cards04.pdf
And all of these files zipped.
http://www.winter-wind.com/files/element/element.zip
Again, if you wish to play the game you will need to print 3 copies of each card sheet, 5 different color dice, and 4 sets of different color counter or pen and paper.
For the wild die 1=void, 2=water, 3=fire, 4=earth, 5=wind, 6=sunburst.
Thanks again for all the great feedback i've already gotten.[/url]
Whoops, looks like I made a few mistakes here when editing the rules. I've posted a new version now to clear up the confusion.
Yes, stones come in 4 types.
There is no more Void Pool. You just have a pool of all your stones.
You can only have a max of 3 ehter cards in your hand. When it comes time to draw a new card you must discard or play a card if you already have 3 cards.
The example situation got messed up and has been fixed. You may now add 2 to any roll if you roll sunburst, and subtract 1 from any roll with a void. Void is not shown in the example, and that sentance has been taken out.
Negating a roll means the whole roll is made null.
Negating an element just means they score no points in that element.
As for the cards, I hadn't updated them for the current rules before, but have just uploaded new cards. All references to the void pool have been taken out and replaces with different rules. The "Pay all to remove all" and "Pay 10 roll again for no void" cards have been taken out or edited to fit the game better. The cards are still a work in progress. Playtesting has been showing me which cards work better than others.