Edited Post: Go ahead and check out the newer version (!) of the game by checking my post on page 2 of this topic
Hi everyone, it's time for my turn on the GDW. I know I'm fairly new to the site so please don't hate me if you've had to wait longer than me for your chance, I promise I'll review your games.
First of all, I would just like to let everyone know that I am aware my game's name, exclamation point and all shares its' name with a game released in 1982, which is probably far better than my game anyway.
Secondly, I would like to know how you think the card distribution works if you actually play the game.
Third, I already know that the game board should start off blue, but because some people don't want to waste all that ink I left it white with the option of cutting out the pieces (which takes a loooooooong time). Otherwise for a quick version of the game just assume the white spaces are blue, and cut out only the red spaces for use when someone flips a tile.
So what do I want to know? I would like suggestions for a new name for the game to avoid legal issues if I continue forward with this game (which probably will never happen but you never know). I also want to know exactly what the rules say to you so that I can reword them if they are written poorly, and of course I'd appreciate any other feedback. That's about it!
(Links removed, check the second page of this topic to get the new links)
There you have it!
Hi, I'm new here so don't exepct much of a review, this is my first time reviewing. I couldn't acutally play the game as I am away from home.
You game is interesting and I can see how a ther could be deep levels of strategy yet the game is easy to learn.
Suggestions:
- Get a theme, it doesn't have to be a thick theme, just something to make the game something easy to learn (I think people find it easier to learn something that isn't abstract) Also, an absract theme game can easly be reproduced at home, eliminating the need to buy the game.
Think, what could the impassible tiles repersent?
- Players shouldn't be able to be eliminated before the end of the game. Maybe once someone is "trapped" they could be declared out but then respawn and start playing again to avenge there intrapment. They would still have lost but it would be fun to chase down your intraper. (this is one of the quilitys of German games).
OOPS... dinner, I will edit my post later to add stuff.