This game is a project started last October 2003. It's has been my project for the last year.
This game is about the earth centuries ago. Six legendary kingdoms provide the much needed magical stone. The Elves, the Orcs, the Gnomes, the Ogres, the Dwarves and the Lizardmen have finished fighting themselves. In this era, the Humans are gaining in power, number and sometimes wisdom. There's only one faith possibles: Only man will live on the earth. Homini Terra. Soon the Humans will be the only habitant of the earth and the legendary kingdoms will only lives in the tales. You, great mages, your only hope of survival reside in the conception of a potion of immortality. You must hurry. Soon one of the legendary races will disappear with its magic. At this time, you'll lose all power.
Please read the rules carefully.
Here the central board
Here is some the harvest cards: Set 1, Set 2
Here is some formula card: Set 1, Set 2 and Set 3
Here is a better look at the Companion
Finally here is the player board
I would like to focus the discussion on certain aspect of the game.
- *The game is quite long. I added the Humans Major Victory recently to help speed up. I can adjust the experience needed before doing the potion of immortality to shorten the game. Any other suggestion to help reduce the length of the game is welcome.
- *Any opinion on the Companions. Any other suggestion for new ones.
- *I've been looking for something to spice up the game (Humans blockade is one). Some kind of blocking mechanism for the other players. I'm not sure what. Not something very bad, just annoying, but simple.
- *Is there enough players' interaction with the game?
- *Any part of the rules that need to be clarify, please just say so. I'll answer by a post then try to complete the rules later. My challenge was to keep the instruction to 12 pages. I know that the companion actions aren't clear enough I'll work on them a bit more.
- *I'm thinking about racial objectives. Like if you own all Elven companions you can create an item (not the immortality potion) and they will bring you over the ocean. You'll live there forever. Any suggestion is appreciated.
- *The name is composed of two parts. Title:Homini Terra. French is Terre des Hommes. English is Earth of Men. The subtitle is Universalis sine Magica. In French: Univers sans Magie. In English: Universe without Magic. Unfortunately, the correct latin sentence is Terra Hominum: Universum sine Magia. I prefered a title that sounds more interesting than correct grammatically. I would like to know your opinion on this.
This game is quite simple to learn. Two turns are enough to be able to play a good game.
Microsoft Word is the worst software for publishing. Next time I'll use Adobe Framemaker.
Any comments good or bad are welcome as long as they are constructive. My goal is to present this game to some contest in Europe this winter and spring. I'll continue play test it this fall. Is there hope for this game?
Thanks.
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Thanks Scurra for being the first to review my game.
I'm reducing the number of cards next version. I don't need that much card of level 2 and level 3 items. The stones are Risk pieces. Tokens are 3/8 wooden pieces and the gold pieces are monopoly money.
I tried with the cost chart on the main board, but the players found it hard to view the correct price of items.
I'll let the publisher deal with this. If I ever get published
You are right on this one. The Ogre bodyguard was changed there few days prior to relase to BGDF.
I have to test the length of the game on more time. to be sure.
I'm thinking about this one. Comments welcome.
With 5 players, I would always have some kingdom left alone. This slow the increase in the number of army token the kingdom has. With four, I would tought that the players will rob all the kingdoms of their stones too quickly.
Thanks for the help. It's greatly apreciated.