This is actually the first board game that I created (not including the ones I created when I was growing up) way back before I had every heard of Settlers of Catan or the Board Game Designers Forum. My wife and I worked out the basic concept and I worked out the mechanics.
I set this one to one side for quite a while for a variety of reasons. I was moving on to more complex designs and trying more "sophisticated" mechanics. I have been pulling this one out more recently and revisiting it in an effort to polish off any rough spots. There's quite a lot that I actually enjoy about the design. It uses a roll-and-move mechanic, but in a way that provides players with a variety of decisions (take the easy money and risk hardship, accept lower rewards to buy from cheacper shops). It also includes a good auction mechanic that's worth a look.
Overall I keep coming back to Collectibility because, as a whole the game came together well. Feel free to read over the rules (I have also posted the game board) and let me know what you think. I'm sure there are quite a few ways that I could make the game even better. I would be interested to hear what you have to say.
Thanks!
It's funny that you mention the board. I actually considered making it even MORE busy to help players understand the movement through the inside lanes. I was worried that the rules weren't clear enough and that players would play it wrong. When I playtested without the rules governing movement through the inner lanes, players basically ignored all the decision making aspects of the movement and raked in a ton of money. It broke the game, but I didn't want to muddle up the board with more graphics than necessary.
Otherwise, the board plays well. Players don't have a problem reading the text on the spaces as the game goes along.
That's a blast from my past! I actually had that game and had a blast playing it! I'm going to have to look through the attic to see if I still have it.