First off, thanks sedjtroll and darkdream for your input. Your input was most valueable. Thanks to doho123 for posting the thread on non-transitive dice, I was able to use the info to speed up the game.
Now to the game. In Ludus (a gladiator school) you are one of seven lanista (owner/trainer of gladiators) out to gain fame for your school. You have been invited to four festivals this year. Each festival has four phases: recruit, training, arena challenges, and fame. Do well and your school will gain the respect it deserves throughout the Empire.
Here are the rules: xibus.com/ludus2_nt.pdf (about 600K, lots of images)
Thanks in advance for your comments.
-JR
This is something I struggled with, "atmosphere" vs "clarity".
By adding the training tokens and using two dice there isn't a 2/3 favorite, but there is still an advantage.
I tried to put the "pot" idea in, but haven't come up with a clean way to do it yet. I think your right it would be cooler.
You are right, there is a lot of scoring. There are three times you can score during a round: When retiring a gladiator, for winning in the arena, and during the fame phase. Scoring fame when retiring gladiators is to encourage you to do it. Otherwise, there is no real incentive to recruit more gladiators (unless one dies).
The other two scoring opportunities are at the heart of the game. Do you build a balanced gladiator line or do you specialize. If you build for balance then you will do better in the arena. If you specialize, your name becomes associated with that gladiator type and you score better in the fame phase. The final scoring could easily be taken out, and maybe that's what I'll do. I'll see about streamlining the other scoring as well.
Thanks for the info. It's nice to know which parts people think sound fun. By knowing what people like will help me in the "striping away" process.