I got a chance to run my card game last night. With the characters in play you can only go down to about 4 player before the game breaks down and is to big for the players. If you strip away the characters and make it generic, you can go down to 2 players, but then the trade part of the game gets minimized.
It was really fun and kind of evil with 7. People were trading, lying, and backstabbing.
The question is, is 4-7 or 5-7 to weird of a range?
Each character has special abilities and collection goals. That part made everyone different. Adding a new character would be easy and take it from 5-8 for a really fun game.
I have already simplified the game a bunch (taught it in under 5 min) and I like where it is. It needs a few tweeks in the collection balancing but that is about it.
Moreover, if you have a quick filler/party/light game, more players is a plus, rather than a minus.
That is what I was thinking. I know range really opens it up but the fun part is way more important.