Hi,
The game I'm currently working on is meant to be fully handheld. In the sense that it is going to be an A4 size frame with cardboard tiles inside which the player will choose at game setup. 1 tile is the map, 1 tile is the player card, 1 is an item stat etc. All tiles will have holes for pegs which the players uses to mark everything.
The theme of the game revolves around exploration and hunting for artifacts. Players travel around the world performing different types of actions.
There is no point in going deeper into the gameplay itself but what I'm looking for right now is some kind of randomizer. A game like this needs to have some radomized factors like "if I go to this city I need to pay 1 extra gold before performing any other action".
Do you have any idea about a randomizer that can work on a flat surface? No dice rolling, no card shuffling.
Hmm. I've never played EXIT games. I'll have to look into it. Thanks!